Kinda Funny was surprised to hear about The Last Guardian's upcoming release. In this video they discuss the trailer and the talks surrounding the game.
This week at E3, Bethesda officially , with supported mods coming to Xbox One sometime later. The functionality is expected to launch on PS4 further into the future.
"We're hopeful that it's out on PS4," Hines said. "We'd like this to be something that works across [all] platforms."
Hines stressed, however, that the functionality doesn't yet work on Xbox One--there are still a range of problems that must be overcome.
"It's not a thing right now where we can go, 'Oh, we'll take this SDK and drop it into our game, and it works.' It doesn't exist as it needs to on any of these platforms and we have to build it," Hines said, noting that Microsoft and Sony have very specific requirements about how they want it to work.
"The simplest things have very specific requirements, and each one is going to be its own undertaking," Hines said.
What do you think about Fallout 4 mods on console? Let us know in the comments below. And be sure to check back later this week for even sight from Bethesda about Fallout 4 and mods.
I sat down to see about 20 minutes’ worth of Dark Souls III at E3 2015. My reaction to the first 10 minutes? “Yes, this is Dark Souls.” My reaction to the latter minutes? “Yes! This is Dark Souls!”
Game players reserve a special kind of cynicism for series that oversaturate the market, and as special as
Miyazaki says that fluid controls were a major focus for Dark Souls III, and to that end, not only are the dual blades apparently ultra-responsive to player input, but short-bow attacks can be combined with slashes, allowing you to land shots quickly, even under duress. Miyazaki compared these moves to those you might see from The Lord of the Rings’ Legolas, though I didn’t see anything quite that acrobatic. The tour de force of the presentation, of course, was the boss fight that closed it--and what a boss fight it was. Miyazaki referred to the lithe, imposing knight that descended from the ceiling as the Dancer of the Frigid Valley. This beastly foe moved about the arena with moves you might see in a ferocious ballet, and the creature’s ghostly cape and veil made its unpredictable moves all the more frightening.
The fight grew more and tense as the beast swung its flaming blade, which had an amazingly long reach, and set the room aflame as the battle raged on. Alas, the demo ended when the player succumbed to one last sizzling swipe, and my reservations had been vanquished, at least in part. Do I still worry that Dark Souls III is retreading too much familiar ground too soon? A little. But at least it is ground that has proven itself worth treading in the first place.
"Our goal is, because you are able to obtain world-specific Keyblades after you beat certain worlds, the transformations of each Keyblade will be related to the world you visit," Yasue explained. "We've made each transformation unique to the world.”
Another thing you can expect from Kingdom Hearts III is giant, Shadow of the Colossus-style boss battles. There will be fights against smaller enemies, but some of KHIII's bosses will be gargantuan, allowing Sora greater freedom of movement and room to experiment with attacks--including the new theme-park-ride summon attacks.
"When creating a Kingdom Hearts game, we start with a gameplay system that I think would be a fun element," Nomura said of designing gameplay, "and once we have an idea of what kind of gameplay or system we want in place, we flesh out the story around it, surrounding the basic concept of what kind of fun we’re going to have with this new instalment."
He added: "The gameplay mechanic is the skeleton, the root of building the game. As an example of how some concepts come about… the game system in Dream Drop Distance where you switch between Sora and Riku and interchange, that concept fell into place first and then I built the story.”
Kingdom Hearts III still doesn't have a release date. For more details, check out our trailer breakdown below.
The PC Gaming Show press conference ends off today's round of E3 2015 press conferences. And there are sure to be a lot of PC games shown.So here's a list of all the big games we see during the conference as they are shown. Keep checking back as time goes on to see what else gets added to the list.
The version on the PlayStation 4, and then we have the remake coming to PS4,” Nomura said through a translator. “You’ll have this extremely, very, very pretty FFVII existing on the same plane. We feel that if that happens, it’s like, why have the same exact game?
“We think that if a game is on a certain platform and that platform becomes obsolete, then we’d recommend playing the new port version,” he added.
Currently, all we know about the Final Fantasy VII Remake is that it is now in production with key members of the original game’s staff on board, including producer Yoshinori Kitase and scenario writer Kazushige Nojima. Other developer details are unknown.
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