In case you were scared this would be another incremental update over last year's , fear not: F1 2015 feels like a new game. You'll notice the difference as soon as it loads up, and again as you pull away on your first lap. It looks and feels totally different.
For starters, the car feels a lot heavier than it did before. It's harder to maintain your direction under braking and in all but full traction-control enabled acceleration, the car fishtails out of corners frequently. On medium settings (which was my personal preference during the demo), you need to be careful on acceleration and keep the car dancing on the edge of control. Getting into a close race while you and your opponent are both squirming around looks and feels terrific, and makes for a really fun experience as soon as you start playing. That said, it's worth noting you won't be doing that locally with a friend this time round. There's no split-screen mode. Not that you probably care – I don't.
Graphically, the game is clearly running on better hardware, but this demo version of the game is still clearly unfinished, so polishing is still to come. Even so, the gameplay is indeed 1080p and 60fps, which is beautifully solid. While this build of the game is unfinished, I did notice the replays run at 30fps. Yes, I do have robot eyes. does the same thing (presumably thanks to more filters in external views), but that isn't running on a PS4. We'll see if the final game is 60 throughout. I do hope so.
The new pit animations are excellent, with your race engineer handing you a tablet computer so you can request aero changes – it all feels much more natural. The drivers have all been rendered in 3D too, and are immediately recognisable.
The new Pro mode - which restricts you to cockpit cam only and no assists - wasn't available in this version, but I tried quick races at Canada, Monaco, Spa, Brazil and the returning (and butchered) Mexico circuit, before taking on a ghost mode time attack around Monaco, which was as absorbing as ever.
Although the damage is underwhelming in this demo (which may or may not be indicative of the final damage modeling), I did have a rather awesome, race-ending accident at Interlagos. So hit play on the video below to see that lap on PS4 and then how it all went horribly wrong. You can also click on through for fo and brand new screenshots. After all that, take solace in the fact the game is out on July 10, so look for a review on GamesRadar+ very soon.