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The Red Solstice Review

Added: 09.07.2015 18:20 | 1 views | 0 comments

If you try to move through the map too fast, you'll die. Go too slow? You'll die. Stray away from your team or stay too close to your buddy? Dead and dead. If you want to survive The Red Solstice, a top-down shooter with an emphasis on tactics, you need to adapt quickly to new situations. Even then, you should probably prepare yourself to die a lot.

The Red Solstice is not very welcoming to newcomers, especially if you try to jump directly into multiplayer (something the game itself advises against). Its core gameplay isn't too hard to grasp--it controls like a real-time strategy game in which you have only a single soldier or small handful of units. Right-clicking moves your soldier(s) to a location, left-clicking orders them to attack, each unit has a variety of skills (each with its own cooldowns), and you have a limited inventory of items. But there is a lot of depth beneath these basics, and if you try to treat The Red Solstice as a pure action game, you will struggle to succeed.

You can slow the action down to a crawl with a tap of the button, giving you some extra seconds to breathe and plan your next move. This slow-mo tactical mode is only available when playing solo, but making good use of it is imperative for single-player success. Sure, you could try running through the map with auto-aim turned on so all your squad members automatically pivot toward and attack incoming threats, but that's a recipe for inaccurate shots and wasted ammo, neither of which you can afford if you want to make it out alive.

One of the key elements of The Red Solstice is that it's class-based, and having a balanced squad of various classes is essential. This goes beyond the obvious "Take a medic with you so you can heal yourself" strategy in that each class has a variety of available skills that can make the difference between success and failure. Using the right support skill at the right time could save lives, and most classes have weaknesses that make it difficult for them to survive alone.

It can also be good to hop online and try to find some experienced players willing to show you the ropes, especially because you aren't likely to learn them all without some help. Even after playing through all 10 missions of the single-player campaign, I felt that the game never communicated some things to me--at least not well. For example, I did not know you could pick up (and then toss) exploding barrels until I saw another player do it online. This bit of knowledge would have made one specific section of a single-player mission, in which I needed to blow up some barricades, a bit less frustrating.

Getting to the center of the storm that is The Red Solstice isn't easy. A less-than-stellar tutorial and initial overload of information combined with a handful of quirks and bugs make it a game you have to stick with for a little while before you can fully appreciate its depth. If you can reach that point, though, and you have some friends to reach it with, this a storm you will successfully weather.

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Tags: Dead, Evil, Tale



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