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Divinity: Original Sin Enhanced Edition, and the Art of Split-Screen Adventuring

Added: 18.06.2015 0:42 | 1 views | 0 comments

"How many CRPGs on console can you think of that feature split-screen co-op?"

This question from Larian Studios creative director Swen Vincke gave me pause, because honestly, I couldn't think of any. Cooperative action role-playing games are clearly represented on consoles, but split-screen play, and co-op outside of the Diablo-esque realm, are hardly common. The other reason this question struck me was that Vincke used the term "CRPG"--that is, Computer RPG--instead of the more common "Western RPG" moniker. Vincke and I understand each other; we were playing games at a time when different terms were used and different styles were cultivated.

Of course, one of the things I adored about

The fundamentals, however, remain beautifully intact. As you (or you and your local/online cooperative partner) navigate Rivellon, you move objects around when they block the way, solve environmental puzzles, engage in conversation minigames with other characters, improve your core attributes, and, of course, use the elements to your benefit by, for instance, spreading oil on the ground and then setting it aflame with a fire spell. Aiming spells is a breeze using a controller, and the conversation interface has been enhanced to make dialogue simple to handle. (Don't expect Witcher 3-style complaints about font size, in other words.) Then there is that Divinity charm, evident when Wincke and I encountered a pair of inebriated guards who were almost too silly in their drunkenness to keep alive. Almost.

Divinity: Original Sin Enhanced Edition is due out this fall--hopefully October, if Wincke has his way. After playing it, I'm excited to get back to Rivellon all over again. I am also excited to see the game gain a new audience on consoles. Original Sin has lost none of its unique flavor in the transition, and I can't wait to compare notes with everyone stepping foot into this world for the first time.

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Tags: Studios, After, Witcher



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