Legends of Eisenwald has just about everything except Martin Luther nailing his 95 Theses on a church door. Developer Aterdux Entertainment has traded in the usual Dungeons & Dragons-influenced fantasy realm common to tactical role playing for a more realistic story and setting based on medieval Germany at around the time the Reformation was starting to annoy the popes. The concept brings a unique feel and an absorbing (if occasionally workmanlike) campaign to a been-there, done-that genre.
Nevertheless, the heart of Legends of Eisenwald is based on the same structure that has powered fantasy role-playing/tactical combat since the glory days of
At times, however, all this realism dragged. Legends of Eisenwald lacks the pizzazz of more fantasy-oriented tactical RPGs. Loot drops just aren't that exciting when you know you're not going to score a wand of fireballs. (There is a good range of items on offer, both from defeated foes and from the markets scattered around the maps, although most of it is average stuff that lacks the glitz of what's found in traditional fantasy games.) So little magic in the game makes the priest and female mystic units bland; their being stuck mainly with healing and cursing spells means they don't have the impact of full-blown clerics and mages. Combat grows repetitive and predictable, as there are only so many ways you can mess around with garden-variety soldiers and archers. A hippogriff or a neo-otyugh might have livened things up, though the quick pace of battle means you have little time to be bored.
A few aspects of the design are somewhat problematic. Quests are not always spelled out clearly. At times this is good, as it promotes more exploration. At times this is bad, as you can get lost when a destination and/or the maps are too dark and cluttered with complicated terrain features. Some quest descriptions leave a lot to be desired, and locations are often given different names in quest dialogues from the maps. Also, be wary of bugs: I had the game crash to the desktop with exception errors on a few occasions, although generally the game was stable.
Visiting a virtual medieval Germany probably isn't at the top of the to-do list of any tactical RPGers, but maybe it should be. While Legends of Eisenwald is something of a grim, brutal experience much like the land in question back in the 15th century, the game is certainly a unique addition to a genre that has mostly settled into a high-fantasy comfort zone. Strong storytelling and sheer novelty make guiding Heinrich and his pals around the dark forests of old-time Deutschland enthralling...even if you do miss the magic missiles and elves every so often.
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