UPDATE: Techland says the decision to not release Dead Island: Riptide on Wii U has nothing to do with the technical capabilities of the game's engine.
#147;Wii U compatibility was coded, created, and tested months ago, back in 2012. There#147;s no 'rewriting' needed to make it work on Nintendo#147;s latest console. So the bottom line is that there were no plans to create a Wii U version but that decision had nothing to do with Chrome Engine#147;s inability to run on that platform,#147; said Techland.
, creative producer Alexander Toplansky said the development team at Techland would had to have either rebuilt the engine to work on Nintendo's latest hardware or simply ported the game. "One of the opportunities we had for Riptide was to continue the development of the engine, and really improve it and make a lot of refinements," said Toplansky.
"The things that are required to bring something to a new platform, you need to either really get to be integrating it deep into the engine, or you've got to [do] a port."
"Neither one of those was a satisfactory outcome for us, so we decided to do what we got platform-wise and just make sure that we can deliver the best experience we can."
Toplansky also confirmed that the studio wasn't actively planning to support the Wii U in the future, but wouldn't rule out the idea completely. "It's not something I would categorically rule out, but it's not something that's planned," he said.
Dead Island: Riptide is being released for Xbox 360, PlayStation 3, and PC on April 26 in Europe, and on April 23 in North America.
, Deep Silver parent company Koch Media announced in February.
"While others focus on ever-increasing development budgets and driving brand messages via ballooning marketing expenditures, Deep Silver stands for hitting the zeitgeist, innovation and fresh gameplay," said Koch Media CEO Klemens Kundratitz at the time.
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