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Rogue Legacy Review

Added: 01.08.2014 0:37 | 0 views | 0 comments

What will your children inherit when you die? Your house? Your debts? Your sweet record collection? The PlayStation port of Rogue Legacy has inherited its PC parent's engaging exploration and combat, mixing some of the best elements from games like

Kids, this is why you don't do drugs.

All three PlayStation versions of the game (PS3, PS4 and Vita) are virtually identical, with the Vita version only missing out on one ultimately pointless feature, a trait that induces "random muscle spasms" and makes your controller vibrate. All three are wonderful versions of the game, though the text on the Vita version can be blurry and hard to read at times. They also contain extra content that was added to the PC version after its initial release, including new traits, new rooms, and, most noticeably, remixed versions of the game's bosses that provide a good challenge to anybody who seeks them out. Rogue Legacy supports Sony's cross buy and cross save features, letting you pick up your saved PS4 game on your Vita with relative ease.

It's almost unfair to compare Rogue Legacy to other games that emphasize permanent death. It doesn't have the secrets of Spelunky and it's more predictable than The Binding of Isaac, yet at the end of every game comes a desire to hop right back in, spend your gold on some upgrades and rack up more monster kills, something the game encourages with a challenging new-game-plus option that appears after the credits roll. Whether you play it on your home console or on the go, it's worth exploring Rogue Legacy's castle again and again and again.

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Tags: PlayStation, Vita, When, York, Legacy



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