Game-wisdom writes: Last week in my analysis of Kid Icarus: Uprising I talked about how the controls of the game came close to outright ruining it. Over the weekend I spent more time analyzing and came to an understanding as to why the control scheme was so poor and a simple mistake that designers can make.
In an effort to make games easier to play, it is possible to make them harder to the point of unplayable.More in n4g.com »
Tags: Last, Over, Uprising