Video Games as Art: Why Successful Art Doesnt Equal Good Art
Added: 03.05.2013 14:18 | 0 views | 0 comments
GB - "An interesting statement was circulating the interwebs recently as Quantic Dreams boss Guillaume de Fondaumiere spoke in a keynote speech at Digital Dragons recently about how art games could be successful. He stated that, Heavy Rain took $22 million to produce."More in n4g.com »
Tags: Gods, Games, Video, Heart, Rage, Digital, Quantic, Dreams, Dragons, Video Games
|
Comments:
|
|
|
Copyright © 2008 - 2024 Game news at Chat Place - all rights reserved
Contact us
|