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Shaking up a franchise? Take nothing away, says Splinter Cell dev

Added: 03.12.2013 21:17 | 7 views | 0 comments

Ubisoft Toronto game designer James Everett has one piece of advice for any developers trying to do something new with an established franchise: don't take stuff away. Speaking with GamesIndustry International at last month's Montreal International Game Summit, Everett said that was one of the key decisions the studio made when it set to work on Splinter Cell: Blacklist.

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Tags: Gain, Ubisoft, Cell, James, Splinter, Splinter Cell, Montreal, Tale



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