Having made its debut on PlayStation Vita last November, Assassins Creed: Liberation was evidence that Sony Computer Entertainment had created a handheld console capable lf delivering expansive worlds and intricately detailed videogame experiences on par with home consoles. It stood as a grand reason to invest in the console, and a reason to believe that many similar experiences were to come. Sadly, a year later, it would seem that neither of these beliefs rung true.More in n4g.com »
Tags: PlayStation, Vita, Electronic, PlayStation Vita, Assassins, Soul