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Rapture leaked: The true story behind the making of BioShock

Added: 18.04.2014 21:15 | 24 views | 0 comments

Eurogamer : "25th January 2007 was a cold day, even by the harsh standards of a Boston winter. That morning, a dozen senior members of BioShock's beleaguered development team shuffled into a hidden room in the centre of the city, and stood to face a pane of one-way glass. As a huddle of strangers entered the adjacent room, unaware that they were being watched, the team from Irrational Games fell silent. After five years of arduous development, during which time the game's setting had shifted from an abandoned space station overrun with alien eels to a deep sea utopia project gone wrong, the team was about to see whether all of the toil, all of the late nights and all of the seven-day weeks had been worth the effort. Ken Levine, the game's creative director, held a clipboard that listed the strangers' names and their vocations (all of whom were in their twenties). Security guard, construction contractor: these were blue-collar video game players. Through the glass, Levine and h...

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Tags: Games, After, January, Irrational, Irrational Games, Levine



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