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Sony's "Project Morpheus" PlayStation VR Headset, Details From GDC

Added: 19.03.2014 6:08 | 4 views | 0 comments

[gallery=199] At GDC, Sony's event dubbed "Driving the Future of Innovation" was perhaps the most straightforward presentation that I can recall the company ever giving. There were no sales figures given and the amount of time that was given to past achievements was relegated to one brief slide with but a minute's attention. It wasn't necessary as all eyes were on Project Morpheus, the in-progress virtual reality system that Sony is developing for Playstation 4. There was no spin for the temporary name, Project Morpheus. "We just came up with the name last week!" SCEA R&D Senior Software Engineer Anton Mikhailov said during Q&A, adding that Morpheus "is the god of dreams, and there's a feeling that [the device's use] could be dreamlike experiences." Shuhei Yoshida, President of Sony Computer Entertainment Worldwide Studios introduced the tech and went back to the origin, with images of early versions running in 2010. Proprietary Sony VR headsets were run with a Playstation move controller attached to the side for headtracking. Later versions included two Move controllers for more precision, or three colored balls on top of the helmet. Click through our gallery above to see more images. A brief video was shown of a "Hacked" scene from God of War III in first-person view piloted by Yoshida. Kratos' arm dashed out as he grabbed an enemy. Yoshida said the most gratifying experience was when he looked down and saw that his body "was that of Kratos. It was an empowering experience!" Then Yoshida revealed the headset, a sleek looking black and white head piece. According to Mikhailov it currently runs at 1080p and has a 90 degree visual field (giving it less depth perception than the Oculus Rift) with as much attention given to audio as video. The VR system also has a newly created binaural system to make the sound track naturally.

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