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Museum of Simulation Technology - Preview

Added: 26.03.2014 20:36 | 5 views | 0 comments

If only Aperture Science could see this.

Genius. That's what I felt when I first saw , and just recently when I first saw Museum of Simulation Technology at the IGF Pavilion, an annual showcase of indie games on the show floor at the Game Developers Conference. But that would be a small lie. I first saw the title, named Museum: simulation technology at the time, as a YouTube tech demo trailer (see video below) in early January that now has more than 32,000 upvotes, fewer than 400 downvotes, and over 1.2 million views. So I'm not the only one who sees genius here.

On design, Museum of Simulation Technology is based on forced perspective, an optical illusion that seems to resize objects based on their distance to the viewer and, in more layman terms, makes people believe they can squeeze the moon between their fingertips. It's a common camera trick that, surprisingly, has been rarely explored in games apart from perhaps a minor one-time use.

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Tags: Gain, Technology, January, Developers, Game Developers



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