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The Elder Scrolls Online - GR Review

Added: 04.04.2014 9:06 | 4 views | 0 comments

Mad like Sheogorath.

Bethesda tortures reviewers—unintentionally, I hope. Not in the same manner as (all of which I gave high marks), I've come to expect a mountain of bugs and crashes at launch—it's enough to make me mad like Sheogorath. The same goes for any truly massive MMO. Tie the two together in The Elder Scrolls Online, and despite its reported $200 million budget, that expectation for glitches only becomes exponentially larger.

At the time of this writing, mere hours before the five-day early access given to Imperial Edition owners ends, the mailing system has been deactivated and all guild functionality has been removed possibly due to exploits. I've also experienced three network error crashes. I've had more than several questlines become broken due to an enemy failing to spawn or a portal failing to provide a prompt, several cases I fixed by logging out and logging in. The worst instances have forced me to abandon quests altogether and hope that they'll be fixed later.

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Tags: Online, Scrolls, Elder, Elder Scrolls, The Elder, Bethesda



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