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Driveclub - GR Review

Added: 07.10.2014 15:00 | 2 views | 0 comments

Driving a wedge.

Supporting Driveclub is a matter of hope. As a PlayStation exclusive, a fresh IP in this powerful console generation, an opportune offering after the lukewarm reception for franchise, and a comeback for Evolution Studios, it doesn't need to twist anyone's arm to garner support from the community. The limited but free PlayStation Plus version of the game doesn't hurt either. However, in an attempt to carve out its own identity in the racing genre, Driveclub ambitiously navigates the gray zone between the casual racer and the simulation racer, and while it finds several moments of brilliance, it ultimately gets lost in the fog.

Determining which parts of Driveclub are more arcade and which are more simulation might be troublesome at first. The lack of a racing line, the inability to tune or upgrade vehicles, and the steady accumulation of fame points over the course of a race firmly plant the game in the arcade wheelhouse. Then again, the promotion of the Thrustmaster racing wheels (), the numerous challenges for drifting, cornering, and average speed, and an emphasis on proper braking and turning would counter that appraisal. As nebulous as "semi-casual" or "semi-pro" might be, that's the only way to describe Driveclub's chimeric design.

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Tags: PlayStation, Play, Evolution



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