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How Assassin's Creed Unity kills the problem of repetition

Added: 12.06.2014 15:10 | 4 views | 0 comments

New Adaptive Mission Mechanic makes for fewer restarts.
Mission restarts in Assassin's Creed? They're a thing of the past. Rhetorically, I mean. Obviously most things in Assassin's Creed games are "things of the past" - the game's Animus tech allows players to explore famous period settings, such as (in Unity's case) Paris during the French Revolution. Ack, I've messed up this intro, haven't I. Let's start from scratch. Starting from scratch? You won't have to do any of that in Assassin's Creed: Unity. Look, just move onto the next paragraph already.

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Tags: Creed, French, Party, Animal



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