Gamezebo Rating:
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Last year's minimalist megahit, Dots, challenged players to one of the simplest game mechanics ever created: connect dots. This simplicity, along with its clean design and perfectly timed short-burst play, made it a permanent fixture on millions of smartphones. Its sequel, TwoDots, utilizes the same basic gameplay but offers more variety through level-based progression and in-game obstacles. Unfortunately, it's adopted a more aggressive system of monetization that becomes its own recurring obstacle. TwoDots is most reminiscent of the "Moves" game type in Dots, whose goal was to collect as many dots as possible in a finite number of moves. You still collect dots by drawing lines between same-colored circles horizontally or vertically (never diagonally), removing and receiving all points that the line touches. In TwoDots, however, the goal is not simply to attain the highest score possible: you have objectives that must be completed in order to pass each of its 85 individual levels.
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