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Made in 48 hours, Fru looks better than most Kinect games

Added: 02.02.2014 0:32 | 0 views | 0 comments

Fru is just a prototype right now, but it looks like it makes really good use of Microsoft's Kinect.

"To understand how the game works, you'd have to imagine two pieces of paper on top of each other, each one containing a different platformer level," the team behind the project explains. "In a normal game, you'd only see the top one. In Fru, we use the outline of the player's shape to carve a hole in the first paper and reveal the second one."

Basically, the Kinect camera creates a silhouette of your body on the screen, which reveals platforms where there were none, or makes obstacles in your character's way disappear.

As you can see in the video, this creates an interesting dynamic where you have to move and stretch awkwardly while controlling the character on screen, timing your movement in the real world with your movement in the game.

Fru was created by a team of seven for the Global Game Jam 2014, which ended in Jan. 26. GGJ is the world's largest game jam event, where developers from around the globe try to make a game in 48 hours. The theme for this year's GGJ was "We don't see things as they are, we see them as we are."

The Fru prototype was made with the Unity engine and currently runs on Windows. It won both the Judge and the Audience award at the Breda site.

Would you buy it if it came to Xbox One and Xbox 360?

More in www.gamespot.com »

Tags: Mask, Gain, Xbox, Global, Xbox One, Kinect



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