News: Metro: Last Light FOV issues addressed
Added: 15.05.2013 11:16 | 4 views | 0 comments
Not as simple to implement as you might expect, says 4A Games.
"We're aware the community have been asking for a 'Field of View' slider for Metro: Last Light. Unfortunately, this was not as simple a thing to implement as it might appear!" wrote 4A on Steam.
"The main reason for maintaining a fixed FOV is because we have 3D elements like the watch and weapon ammo that need to remain visible.
"In addition, all the game's first-person cut scenes and cinematics and each and every animation involving Artyom's hands - idle weapon animations, reloads, ladder climbing, melee attacks etc, - were created assuming the same, fixed field of...
More in www.videogamer.com »
Tags: Last, Light, Last Light
|
Comments:
|
|
|
Copyright © 2008 - 2024 Game news at Chat Place - all rights reserved
Contact us
|