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News: Metro: Last Light FOV issues addressed

Added: 15.05.2013 11:16 | 4 views | 0 comments

Not as simple to implement as you might expect, says 4A Games.

"We're aware the community have been asking for a 'Field of View' slider for Metro: Last Light. Unfortunately, this was not as simple a thing to implement as it might appear!" wrote 4A on Steam.

"The main reason for maintaining a fixed FOV is because we have 3D elements like the watch and weapon ammo that need to remain visible.

"In addition, all the game's first-person cut scenes and cinematics and each and every animation involving Artyom's hands - idle weapon animations, reloads, ladder climbing, melee attacks etc, - were created assuming the same, fixed field of...



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Tags: Last, Light, Last Light



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