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Feature: Need For Speed's AllDrive isn't all that

Added: 25.11.2013 16:09 | 15 views | 0 comments

Instead it's just one of a handful of problems that keep Rivals from greatness.

Then came host migration. No longer were we to lose progress because of another player’s frustration; we would simply endure a few moments of pause before the battle resumed. It was an important step, big enough for Infinity Ward to demo it in Modern Warfare 2's promotional stages.

But that was then and this is now. And with the next-gen consoles’ continued push for always-online, socially connected experiences, host migration alone doesn’t cut it anymore. We need systems – and servers – that complement the experiences that developers are trying to create. Rivals is a...



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Tags: Warfare, Wake, Infinite, Modern Warfare, Need For



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