Cramp-inducing game from Bossa Studios coming to Sony's console.
"The first and most obvious step to take was to map hand movement and hand rotation to the left and right thumb sticks, as this is what players tend to expect on a console game. The finger controls were less obvious. We had a lot of ideas which turned out to be a bit too clumsy even for Surgeon Simulator. In the end we decided to lose the one-button-per-finger design used on the PC and instead condense it down into just two of the shoulder buttons."
The game also uses the controller's six-axis to control Nigel's hand rotation, and will also support SHAREFactory functionality for...