Designing Shadow of Mordor's Nemesis system
Added: 06.02.2015 8:10 | 3 views | 0 comments
Last year, WB Games studio Monolith had an unexpected hit with the release of Middle-earth: Shadow of Mordor. It's a superb game overall, but it was the game's Nemesis system, and its ability to facilitate player-driven story and narrative, that really made the game standout from the typical triple-A relase.
Michael de Plater, design director on the game, gave a quick run-down of the system at the DICE Summit in Las Vegas.More in n4g.com »
Tags: Games, Michael, Shadow, Last, DICE, Summer
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