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Pneuma: Breath of Life: The Kotaku Review

Added: 02.03.2015 23:09 | 16 views | 0 comments

Kotaku: The people who made Pneuma: Breath of Life are trying to convince players that their game is talking to them. Not, like, in terms of art direction, puzzle design or anything like that. It's the vein of an actual conversation. Part of it is worth listening to, while the other part feels like background noise you can't quite tune out. The titular character in the perspective-based puzzle game thinks he's a goda rather chatty, self-absorbed one. You're never going to see the face of the entity you're controlling in Pneuma. The only relatable aspect of Pneuma is his voice, which rambles in nervous, ponderous or smug tones. Most of the time he shuts up altogether, giving the player's brain space to puzzle its way out of the game's various arcanely ordered spaces.

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Tags: Paul, Live, Most, Kotaku



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