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Why I hate pausable real-time RPG combat

Added: 03.05.2015 10:17 | 6 views | 0 comments

The big choices about who to side with, the gang of companions who open up the more you talk to them, the romancesso many of the things we think of as quintessential BioWare began in Baldurs Gate 2. It seemed like BioWare had seen what Obsidian had achieved with the Infinity Engine in Planescape: Torment the year before and stepped up their game in response.

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Tags: Gain, Wake, Engine, Infinite, BioWare



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