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10 Years of Game Animation

Added: 04.06.2015 6:16 | 37 views | 0 comments

Naughty Dog animator Jonathan Cooper discusses how the last few years have shaped animation and storytelling in games, and where he thinks the next ten will bring us. "With animation no longer exported as just position and rotation values, rather than building trees of animations required to blend together, animators will instead feed animations into systems that take their work and break them down into component parts that the animator can then adjust with a variety of parameters to fill in the blanks, foregoing the need for functional transition animations and allowing the animator to concentrate instead on a smaller set of character-defining animations."

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Tags: Gain, With, Cooper, Naughty, Naughty Dog



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