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Avalanche: "We missed no opportunity to have explosions in Mad Max"

Added: 17.07.2015 21:15 | 61 views | 0 comments

GRTV caught up with senior game designer Marcus Andrews from Avalanche Studios. "I like to think of it as all of the movies are windows into one wasteland and we try to connect all of that," says Andrews. "Since you're going to be inside of the wasteland in the game we try and think if we extrapolate everything in between all the movies, between everything and all the material we know about, that we've read about, so we can get that complete experience." Andrews detailed how the team had made sure to deliver on explosion at any given opportunity."

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