Ubisoft open-worlds tend to have mechanical and structural similarities if you look close enough, the biggest of which is going to a certain point of a map and then synching up with a viewpoint to unlock an area of visibility on the map. Games like Assassin's Creed, Far Cry and Watch Dogs employ this sort of feature, but will Tom Clancy's The Division also have some of the Ubisoft open-world staples?
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Tags: Games, Ubisoft, Watch, Far Cry, Down, Watch Dogs