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The Making Of Rocket League

Added: 04.09.2015 4:17 | 4 views | 0 comments

RPS: Supersonic Acrobatic Rocket-Powered Battle-Cars was a moderate success but the phrases niche genre and cult classic dont exactly what the appetites of people wanting to make money, Jared Cone tells me. The lead gameplay programmer has agreed to talk about the making of Rocket League its physics, its multiplayer, its tremendous success but the difficulties start before the coding began, with the 2008 release of predecessor SARBC and its middling reviews and sales.

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