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GDC: Assassins Creed Writer on Games Not Having to be Fun

Added: 19.03.2014 11:15 | 8 views | 0 comments

IGN: "Ubisoft Quebecs Jill Murray and Hugo Giard took the stage at the Game Developers Conference 2014 to explain how fun no longer has to be the primary goal of a video game. As the respective narrative and level designers of Assassins Creed: Freedom Cry, the pair emphasized how games and gamers are in the process of growing up, and in doing so, can embrace core design concepts like empathy and disempowerment."

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Tags: Games, Gain, Ubisoft, Creed, Developers, Game Developers, Conference, Developers Conference, Huge, Giana, Assassins Creed, Assassins, Assassins Creed



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