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How 3D scanning helped create the face of Bioshock Infinites Elizabeth

Added: 06.05.2013 23:17 | 11 views | 0 comments

Since the beginning, BioShock creator Ken Levine has stressed that his goal was to make Elizabeth feel like anything but a video game character. And while half of that effort is good writing and voice acting, the other half is good technology: Elizabeth had to look and act real otherwise, the Bioshock Infinite experience would fall apart. And pulling that off, as you might expect, takes a lot of work.

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Tags: Infinite, Bioshock, BioShock, Shoot, Elizabeth, Bioshock Infinite, Levine, Ken Levine



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