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Inside My Radio Review

Added: 12.05.2015 1:01 | 1 views | 0 comments

I'm a firm believer that all skills, even the ones we often think of as innate--artistic talent, athletic ability, imaginative writing--can be taught. It's just a matter of putting the time and effort into learning to excel (or at least be competent) at something. Rhythm is the exception to that rule. You either have it or you don't. And I do not. The only reason I could play drums in

And despite the great soundtrack and the trance-inducing interplay between music, game art, and mechanics, the platforming and art are merely good. Your dash mechanic is key to traversing many of the game's obstacles, but it feels loose and imprecise, which is rarely a major issue but becomes frustrating when it does rear its head. The art can become a phantasmagoric, psychedelic delight, but the game also embraces staid, bland cyberpunk electroscapes that feel rote by the end of the game. Boss fights against a cyber-spider crop up at the end of the game, and they are more aggravating than hypnotic. Inside My Radio also suffers from the inclusion of an occasional puzzle where you might not even realize you're trying to solve a puzzle at first, and it interrupts the musical momentum of the game.

Inside My Radio never quite reaches the synergetic highs of its most obvious peer, Sound Shapes, but it's still an entrancing experience. Although the main campaign is very short (it takes less than two hours to complete), the Time Attack mode adds legs to the game for those who wish to truly master the game's levels. If you're wanting a game that is perfect for a chill evening where you want to relax with music and a video game, Inside My Radio is worth a spin.

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Tags: Bolt, Time, Rhythm, Souls, Attack, York



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