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Command: Modern Air/Naval Operations v1.06 Patch

Added: 17.12.2014 20:27 | 13 views | 0 comments

Surge and Quick-Turnaround air operations allow players to faithfully recreate the frantic tempo of historical operations like the Six-Day War or the first nights of Desert Storm (or apply the same sortie rates on their own hypothetical conflicts), while also having to deal with the inevitable punishing wear and tear on both crews and airframes that this relentless pace enforces. The faithful depiction of the critical choice between sustained or “surge” rates is a first for any unclassified strategy/wargaming title on the market and pushes Command into the arena of hardcore flight simulators. At the same time, customizable unit-level proficiency settings allow scenario creators to model both hard-seasoned eagles and green nuggets on the same side, even down to the same squadron. The effects of unit proficiency are also even more amplified than before, and veteran or ace operators now have decisive advantages over their less experienced counterparts. So now not only do you have to manage and favorably arrange the hardware, but the people too. How do you know your crews are entering battle with a vastly more proficient enemy? Maybe your briefing will tell you…. or maybe you’ll find out the hard way. The third, and perhaps the most far-reaching improvement is the integration of the popular Lua scripting language right into the scenario editor, allowing unprecedented (indeed, undreamed of) levels of editing power and flexibility! Amongst other things, the use of Lua scripting allows players to write their own mission scripts, swap units between missions, place new units on either specific or random locations, set a wide range of unit properties, change the Doctrine/RoE settings during the course of the scenario as response to events happening (or not), and much more.

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