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Wolfenstein: The New Order hands-on - reclaiming a classic

Added: 08.04.2014 15:00 | 15 views | 0 comments

We were expecting the blood - we weren't expecting the soul.
You've been asked to create a Wolfenstein game. Great, you think: all I've got to do is make it ridiculously over-inflated, highly explosive, and fill it with Nazis. Basically, make a game Hindenburg. But you know it's not going to be that easy. After all, you mess with beloved titles at your peril. Duke Nukem Forever didn't go too well for Gearbox, thanks to a tone-deaf interpretation and update of the Duke's original appeal. And EA Mythic felt the sharp end of radical middle-aged gamers when it devolved Dungeon Keeper into a cash-circumvented network of countdown timers on iOS.

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Tags: Duty, After, Duke Nukem, Nukem, Dungeon, Wolfenstein, Order, The New



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