You're illogically talking yourself out of a good time if you let Gearbox's misfire colour your perception of Alien: Isolation. Let me explain exactly what Creative Assembly's sci-fi nightmare feels like to play.
Desks: we often see them strewn throughout video game concept art, or used as devices to represent normality in games that love to subvert or alter everyday life for dramatic effect. Yet, there isn't a single feature in existence that celebrates the faithful, sturdy desk. Well that's going to change... it's going to change right-fucking-now.
One of the biggest and potentially best games of 2014 isn't going near next-gen. Click on for 16 things I did while playing what could be the most upgraded sequel since Batman went to the city.
If you think about it, we behave very strangely when we're playing video games. We become different people to suit the demands of the game. To the outside observer the things we do must seem... odd. Here are the 10 most abnormal things that normal, well adjusted, people do in games.
Alien: Isolation is a real game. The rumours were true. And not only is it a real game, but it's a beautiful, terrifying, flawlessly authentic experience that might just be the best new licensed work since Batman: Arkham Asylum. I know this because I've played it.