[UPDATE] Bethesda has released a new statement on the matter, confirming that the earlier statement was incorrect.
"The physical console version of The Elder Scrolls Online: Tamriel Unlimited does not require a one-time game code; as with any other boxed PS4 / Xbox One game only the game disc is needed for verification. Any previous statements counter to this were incorrect."
The original story is below.
Developer Zenimax Online Studios has confirmed that disc-based copies of .
Last week, gaming giant Nintendo and theme park behemoth Universal Parks & Resorts . Iwata and his team got to "learn precisely" how Universal built that park, and this gave Nintendo assurance that the company would be able to pull off a similar plan for Nintendo.
In addition, Iwata said Universal--which is owned by Comcast--possessed the kind of corporate culture Nintendo was looking for in a partner. He said he was inspired by this initial meeting, and returned to Japan to inform Mario creator and Nintendo director Shigeru Miyamoto that he wanted to move forward. After more meetings in Japan and the United States, which Nintendo game producers and the people tasked with creating the actual attractions attended, it was decided that the deal would go through.
"We confirmed that we share a lot of common ground between our corporate cultures, and because parts of the proposal made us really excited, we have decided to work together on a long-term basis," Iwata said.
What Nintendo theme park attractions would you like to see at Universal? My vote is for Mario Kart go-karts or a Pokemon Snap ride. Share your ideas in the comments below.
It's election season. How will you campaign for mayor? Will you promise better schools? Guarantee that you'll fix all those potholes? Perhaps you'll run on the more straightforward assurance that you will "shoot criminals in the face"? That last one might not be the most humane of political platforms, but it makes for an entertaining 2D action game.
In Not a Hero, you are a hired gun for a politician named Bunnylord, an anthropomorphic purple rabbit who has come from the future to, presumably, save the world. He is convinced that to prevent the disastrous future he has seen, he needs to be elected as mayor by the end of the month.
In theory, this would make you, his employee, a hero. But true to the title of the game, you do a lot of things that aren't very heroic. Sure, you might take down a drug lord and save some hostages, but along the way, you murder a lot of people. Bunnylord himself isn't a big believer of things like court trials. He has open disdain for religious people, hates children, and throws around a word that disrespects the mentally handicapped. It's odd to think that he's supposedly on a mission to save the world, considering that he doesn't seem like a very nice man (or rabbit ... whatever).
The violence in Not a Hero might be disturbing if it weren't for the absurdity wrapped around it.
It's to the gameplay’s credit that I usually wanted to get through the story beats quickly and jump into the next mission. Each of the game's 21 levels (24 if you count a few secret ones) are short and relatively straightforward--kill enemies, maybe collect a few things, find the exit--but each stage's layout is well-designed, often offering a few different paths to the goal (maybe, for example, you crash through a window instead of entering a room from the door on the opposite side). A few different enemy types also help mix things up because several of the bad guys you come across are immune to certain attacks, like slide tackles. Occasionally, the longer levels in the game can be frustrating thanks to enemies that have a tendency to kill you in one hit (forcing you to go back to the beginning), but their size and complexity is still welcome.
The plain "kill all enemies" mission structure is also broken up with extra challenges to complete in each level, such as ... well, "kill all enemies." Other than that, you might be asked to find a hidden item, defeat a certain number of enemies without getting hit, or complete a level without using a certain number of bullets. You can reach the game's credits without completing any of these objectives, but they usually add challenge and variety to what might otherwise be a bland mission.
If you don't try to complete all these challenges, you can easily blast your way through Not a Hero in a handful of hours, unlocking most or all of the characters along the way. You can extend your time in the game by completing levels with all the different characters, but the game doesn't do a good job of incentivizing you to do so. Still, there's a lot of fun to be had in this explosive quest for political domination. Not a Hero's humor may not always hit the mark, but the action makes up for it.
Third-person action game , Smite has attracted more than 7 million players to date. The game is focused around the Gods of mythology, and Hi-Rez claims it offers "more game modes than any other leading game in its genre."
Hidetaka "Swery" Suehiro, writer and director of . Reviewer Kevin VanOrd praised its ridiculous story and atmosphere, while lamenting its stereotypical characters and several slow stretches that bogged down the pace.