I've spent $100 on . However, Bungie is not planning on giving those players the collector's edition content, and it still expects them to pay full price for the expansion. While the faithful will continue to buy additional content on the day of release for a time, eventually they will tire of the lack of recognition. A Founder's Edition would go a long way to keeping long-term players satisfied with having bought Destiny and its expansions on day one.
Update: It appears the Plus Edition went live earlier than intended, as the PlayStation Store page has been taken down. We'll keep an eye on its status and update you with anything more we learn.
Original Story: Following what feels like countless delays, the free PlayStation Plus Edition of .
, and the challenge back then was maintaining that surrender to players for four more episodes. Episode Three is a strong example of how much control you actually have on this story, which is a lot; it's surprising and delightful to navigate certain social situations and be reminded that this is, at the end of the day, your story. Fiona and Rhys may misremember or exaggerate what happened, but it's you who gets to decide what is truth. And when the credits roll, going back to try the episode again with different choices results is such a different entertaining experience, it's hard not to want things both ways.
He's definitely the beta.
Narrative variety aside, notable elements of Episode Three include the addition of new characters and expanding roles of existing ones. Vault Hunter Athena steps into a much larger role, and her presence feels completely natural among Telltale's new heroes. My favorite moment in the episode is a conversation between her and Fiona about what it means to be a Vault Hunter, with Fiona doubting her own abilities and Athena insisting it's not about power--it's about being able to think on your feet. This brief moment of real talk is a humanizing moment for Athena and a wake-up call for Fiona. It's the sweetest moment in the series so far, and one that reaches out to not just Fiona, but you as the player and consumer of the Borderlands universe.
Ashley Johnson's character also makes her debut in Catch a Ride as what is perhaps the world's cutest robot. Her performance is astounding, adding another layer to the headache Rhys and Fiona are dealing with and another mouth to spout hilarious dialogue. Johnson's character has the best one-liners of the episode, and I definitely snort-laughed a few times during her scenes.
Tales of the Borderlands shines in the little things, its moment-to-moment drama and humor consistently on point. Every exploration sequence is populated with curiosities to examine and conversations that shape the world in big ways. Action sequences move quickly and keep your heart pounding; like in the original Borderlands games, you need to catch up and run with the big boys or die gruesomely. Each second spent in its world teaches you something about the characters you're shepherding and the Borderlands universe at large. Episode Three is definitely the best we've seen of this series so far.
Playing games is fun, relaxing, and it can even be educational--but it's usually not exercise. In a new study, almost a quarter of children polled believe otherwise.
The recently published , games that actually do get players active. Did you ever consider gaming to be a physical activity when you were a kid? Let us know in the comments.
Publisher Ubisoft has opened a waiting list for players who want to be among the first to play .
Tom Clancy's The Division is a four-player online co-op shooter set in an apocalyptic New York. The game is in development at four separate Ubisoft studios, and is set for release in March 2016.
GameSpot's latest impressions can be found in the video below.
A visit with Wargaming founder Victor Kislyi is always a delight. At E3 2015, I sat down at a conference table at which Kislyi presided, and he was as animated and excited as he was the first time I spoke with him about , and many others have proven that the genre never died. It's comforting to know that one of the genre's grand masters still has a place at the table.
The , said the decision to support Xbox 360 games was made to "make 360 owners look at Xbox One as a safe place to play."
"Millions of people made investments in 360 content," he said. "We thought the right thing to do was to make that content go forward, but we didn't know [how difficult it would be]."
Shuhei Yoshida, Sony's head of worldwide studios, has addressed the sparse showing of Project Morpheus during Sony's aim was to go "as low as possibly can be done."
"We are not talking about any specific number, but this is a console business. We try to provide the hardware at the lowest possible cost so that more people can come in. And so that developers can make games on to create the market. So we'll have the same approach."
Shuhei Yoshida, president of Sony's Worldwide Studios, has provided provided a little formation on , presenting it as a canvas for expression which attempts to recreate the sensation of lucid dreaming.
Evans said the feeling of moving through surreal, wonderful worlds built by other players would be the main focus of the game. Players will be able to create, share, and explore a huge connected network of dreams. The studio calls this web of user-created surreal worlds the "Dreamverse."