Epic Games has warned customers that their forums have been "compromised by a hacker" and advised users to change their passwords if they are shared with other websites and services.
A notice of the security breach was sent out to users via an e-mail, which states hackers may have "unauthorised access to usernames, email addresses, passwords, and the date of birth provided at registration."
It also details the specific forums that were hacked: "The affected forum site covers UDK,. Powered by Unreal Engine 4, the title will be free to players. The studio has stressed that it is not free-to-play, but will be supported by an in-game marketplace where users can create and sell content.
"Sega in the 90s was known for its brand, but after that, we've lost trust, and we're left with nothing but reputation ... We'd like to win back the trust and become a brand once again," he said. Sega has revealed that it will announce "something for home consoles" at this year's Tokyo Game Show.
What do you think of the recent change in Sonic's American promotions? Let us know in the comments below!
Guild of Dungeoneering is not a story of heroes. It is not a tale of bravery. It is not a tale of gods and demons and the men caught in the wake of their eternal struggle. It is the story of petty street trash looking to die an ignoble death to buy a better bedroom. It is the story of anonymous, disposable failures casually flitting through a death maze of your making towards dubious fame. It is a game for losers. And that is what makes it great.
On the surface, it's pretty simple. You're presented with the journal of a douchebag: A guy who was kicked out of the world's premier guild of heroes before deciding, out of spite, to start his own guild of famed adventurers. Having neither fame nor adventurers, he settles on your first character after he answers an ad on a poster: The Chump.
No, really, his class is Chump. He fights like a chump. He defends like a chump. The narrator sings ballads of his chumpery. And the chump has been chosen to conquer a dungeon full of rats, zombies, and goblins.
Cat Burglar Used BAD PUN. It’s super effective.
The gameplay exists in some beautiful nexus of all RPG styles, flitting between being a card-combat title, a turn-based system, and good old-fashioned Dungeons & Dragons. The format, with its focus on leveling up fast in quick bursts of gameplay to survive the ultimate challenges, pleasantly recalls Pretty sure this is exactly what Chuck Norris’ dreams look like.
And oh, die you shall. There is quite a bit of trial and error involved in figuring out how and when to place which enemies to make for a nice steady curve of difficulty over time, but the game is very good at throwing a curveball by placing stat-debilitating fountains in your way, or giving a low-level enemy the Fury buff, which gives them double damage after half their life is gone. It's times like that the game makes quick work of killing heroes. It does occasionally frustrate, leaving so much of your success up to the luck of the draw, and it makes quite a few dungeons altogether irritating, but those stretches never last long enough to result in a thrown mouse. Mostly, it adds to the game's snark. Every hero can be renamed, and it fast becomes a fool's errand even bothering to get attached, when running into the wrong bear or bat in the maze means we're looking for another Barbarian in 10 minutes.
What happens instead is getting attached to specific personalities, to the awful, hilarious puns and the ridiculous variety of makeshift armors and weaponry gleaned in your travels. Facing a Fire Demon armed with a tree branch, while wearing a straightjacket and a cooking pot for a helmet, is the best kind of absurd--a brand we don't get often enough from modern RPGs.
There may not be much more to the game than the constant adventures, but it's tailor-made for short, easily-digestible chunks of gameplay. It would've been right at home as a 3DS or mobile title, but it has an honest shot at displacing Minesweeper as a go-to timewaster whenever there's 5 minutes to kill, and you feel the need to slay a rampaging hellbeast with a fork. If that's not a need you've ever had, don't worry. After a few go-arounds with the Guild, it will be.
Legends of Eisenwald has just about everything except Martin Luther nailing his 95 Theses on a church door. Developer Aterdux Entertainment has traded in the usual Dungeons & Dragons-influenced fantasy realm common to tactical role playing for a more realistic story and setting based on medieval Germany at around the time the Reformation was starting to annoy the popes. The concept brings a unique feel and an absorbing (if occasionally workmanlike) campaign to a been-there, done-that genre.
Nevertheless, the heart of Legends of Eisenwald is based on the same structure that has powered fantasy role-playing/tactical combat since the glory days of
At times, however, all this realism dragged. Legends of Eisenwald lacks the pizzazz of more fantasy-oriented tactical RPGs. Loot drops just aren't that exciting when you know you're not going to score a wand of fireballs. (There is a good range of items on offer, both from defeated foes and from the markets scattered around the maps, although most of it is average stuff that lacks the glitz of what's found in traditional fantasy games.) So little magic in the game makes the priest and female mystic units bland; their being stuck mainly with healing and cursing spells means they don't have the impact of full-blown clerics and mages. Combat grows repetitive and predictable, as there are only so many ways you can mess around with garden-variety soldiers and archers. A hippogriff or a neo-otyugh might have livened things up, though the quick pace of battle means you have little time to be bored.
A few aspects of the design are somewhat problematic. Quests are not always spelled out clearly. At times this is good, as it promotes more exploration. At times this is bad, as you can get lost when a destination and/or the maps are too dark and cluttered with complicated terrain features. Some quest descriptions leave a lot to be desired, and locations are often given different names in quest dialogues from the maps. Also, be wary of bugs: I had the game crash to the desktop with exception errors on a few occasions, although generally the game was stable.
Visiting a virtual medieval Germany probably isn't at the top of the to-do list of any tactical RPGers, but maybe it should be. While Legends of Eisenwald is something of a grim, brutal experience much like the land in question back in the 15th century, the game is certainly a unique addition to a genre that has mostly settled into a high-fantasy comfort zone. Strong storytelling and sheer novelty make guiding Heinrich and his pals around the dark forests of old-time Deutschland enthralling...even if you do miss the magic missiles and elves every so often.
The trailer, which is inspired by Frank Herbert's theory, "The Golden Path" from the Dune universe, encapsulates the challenges players will face acting as a god, along with the forces they will need to master in order to keep their followers thriving.
Next month the fourth Five Nights at Freddy's will be released exactly one year after the first game first appeared. Mary and Justin join Danny to talk about this bizarre gaming hit.
Though it remains an important part of Microsoft's long-term goal for HoloLens, the first version of the augmented reality tech will not be focused on gaming. That's according to Microsoft CEO Satya Nadella, who talked about the company's vision for HoloLens in a big interview with for a ton sight from Nadella.
Amazon will be the exclusive seller of the upcoming Palutena Amiibo when the toy launches later this month, the online retailer announced on Tuesday.
The Palutena Amiibo, based on the Goddess of Light from the Kid Icarus series, will go on sale on July 24. Details regarding the exact preorder availability will be announced on July 22; sign up and pledged better communication with fans about availability.
Today we talk about why we love CD PROJEKT RED and their 16 pieces of free DLC, how the heck you can release 4 Five Nights of Freddy's Games in one year, and Iwata's lasting legacy and what it means for Nintendo.
, it would be the perfect time to bring Midgar to Kingdom Hearts.
Square Enix has promised formation on Kingdom Hearts III at the upcoming D23 Disney expo in Anaheim, California next month. Perhaps we'll learn more about the worlds we'll visit then. What are you hoping to see represented in Kingdom Hearts III? Tell us in the comments!
One of the most exciting things about following a new Street Fighter game is the anticipation of whose going to be in it. So come and check out this list of all the confirmed characters in Street Fighter V so far.
Ryu
Ryu is back once again to join the roster of Street Fighter V. Having been in every game in the series since its arcade debut in 1987, Ryu is considered Street Fighter's most recognizable character. He is a practitioner of Shotokan-style Karate and mostly spends his life alone wandering from town to town looking for challenging opponents to fight. Ryu's primary ambition in life is to become the strongest fighter he can possibly be.
Ken
Ken Masters, the best friend, rival, and former sparring partner of Ryu, is coming back in Street Fighter V, albeit a bit more different looking than fans are used to. Alongside Ryu, Ken is a longtime series character who has also appeared in every single major Street Fighter game. As another practitioner of the Shotokan-style Karate, Ken differs from Ryu in his more fiery and rambunctious personality. It also looks like his fighting style differs in Street fighter V now seeing as he seems to be incorporating new techniques that differ drastically from Ryu's traditional Shoto Karate style. His goals are similar to Ryu in wanting to find a challenging opponent to help him become stronger, however, he grapples with this desire because he does not want to jeopardize the safety of his family.
M. Bison
A visibly older version of the treacherous Street Fighter antagonist M. Bison is set to appear in the roster of Street Fighter V. M. Bison has been a playable character in nearly every single game in the series with the exception of the first and third games. He is the leader of a crime syndicate known as Shadaloo and is the wielder of an evil energy known as Psycho Power. Being the evil man that he is, M. Bison is the instigator of several grudges from many characters in the series, such as Chun-Li, Guile, and Cammy. His main goal is to rule the world at any cost for his own selfish benefits.
Cammy
Cammy first debuted as a playable character in Super Street Fighter II and has since appeared in both Street Fighter Alpha and Street Fighter IV. She used to work for Shadaloo as one of M. Bison's brainwashed servants. However, after successfully breaking free, she was stricken with amnesia. Slowly regaining her memories ever since, Cammy now works an operative of Delta Red, a counter-terrorism task force for MI6.
Charlie
Charlie is a fighter who has been very much a part of the Street Fighter lore for quite some time. He was central to Guile's backstory in Street Fighter II, but never appeared in the game. However, he eventually made an official appearance as a playable fighter in Street Fighter Alpha. As Guile's military comrade, Charlie has many of the same techniques, such as the "Sonic Boom" and "Flash Kick." As lore would have it, Charlie suffered an early death during the end of Street Fighter Alpha, although the official canon explanation of how he died is unclear.
Chun-Li
Street Fighter's iconic fighter Chun-Li will be coming back once its fifth entry. As a constantly recurring series character, Chun-Li has appeared in all of its games except Street Fighter and the first two editions of Street Fighter III. She is a master of Chinese martial arts and has a longstanding career in law enforcement. Having a strong sense of justice and honor, she always seeks to eliminate the injustices of M. Bison and those associated with him.
Birdie
Birdie is a classic series character who has only appeared in the original Street Fighter and the Street Fighter Alpha games. His fighting style traditionally consisted of charging attacks and long distance grapples, but it appears he now has access to additional moves in Street Fighter V involving throwing food at his opponents and spewing fire from his mouth. Birdie is most notably characterized as an antagonist in the series due to his history working as an agent of Shadaloo.
[Update] An official trailer has emerged indicating the Prototype Biohazard Bundle is out now on PS4, too. Activision have revealed the bundle will include "full HD visuals", as well as an improved frame rate and increased texture resolution. Finally, the publisher announced that Prototype and Prototype 2 will come to current gen individually on August 11 in North America.
You can check out the trailer below.
The original story is below.
A bundle which includes action games , although it was criticized for not bringing anything particularly new or inventive to the series. Developer Radical Entertainment has since been downsized, with remaining staff allocated to various Activision Publishing sectors.