New toys to try out: Anti-torpedo torpedoes and related torpedo-warning systems, new warhead types such as "superfrags", new weapon types such as "Contact explosive" (for the discerning saboteur or suicide terrorist), a brand-new ship type (Mobile Offshore Base (aka "Battle Island")), and more.
User interface enhancements: Players can now observe the engagement arcs of a unit mount, permission-dependent color of targeting vectors, coastline/border fade-out on zoom (as in GE), the manual weapon allocation window can present to the player the "soft" restrictions (WRA/WCS/other doctrine settings), various tweaks to mission editor UI. etc
When an alien spaceship is destroyed there is now a possibility of a floating wreck left behind. A floating wreck that can be boarded and then looted! But beware, any survivors on board won't be too happy with the added insult, so remember, speak softly and carry a big honkin' ray gun.
Injured officers cannot join away missions until they are healed. Yes, even in space no one wants to deal with a worker's comp lawsuit.
If an officer manages to survive to level ten they get to level up any skill, regardless of whether that is intended or balanced.
There are now seventeen new effects for artifacts, suits, and skills. A whole lot of new art has been added, from new shipwreck walls to multiple victory images.
When an alien spaceship is destroyed there is now a possibility of a floating wreck left behind. A floating wreck that can be boarded and then looted! But beware, any survivors on board won't be too happy with the added insult, so remember, speak softly and carry a big honkin' ray gun.
Injured officers cannot join away missions until they are healed. Yes, even in space no one wants to deal with a worker's comp lawsuit.
If an officer manages to survive to level ten they get to level up any skill, regardless of whether that is intended or balanced.
There are now seventeen new effects for artifacts, suits, and skills. A whole lot of new art has been added, from new shipwreck walls to multiple victory images.
Gary Grigsbys War in the East: The German-Soviet War 1941-1945is the spiritual heir to the great Eastern Front board and computer wargames of the past; a turn-based World War II strategy game down to the division and brigade level, stretching across the entire Eastern Front at a 10 mile per hex scale. Gamers can engage in massive, dramatic campaigns, including intense battles involving thousands of units with realistic and historical terrain, weather, orders of battle, logistics and combat results. As with all the award-winning titles made by the 2by3 Games team, factors such as supply, fatigue, experience, morale and the skill of your divisional, corps and army leaders all play an important part in determining the results at the front line. Gary Grigsbys War in the East comes with 4 massive campaigns as well as many smaller scenarios all with different strategic and operational challenges.
Gary Grigsbys War in the East represents a truly epic representation of the Second World War on the Eastern Front and is unparalleled in its scale, detail, and ambition!