In real life, war is messy. Mistakes get made, civilians get hurt, families are shattered and once-thriving countries are bombed back to the Stone Age, often because of the misguided actions of their politicians. Wars in videogames, by contrast, are a hell of a lot more convenient and clean. Because they#8217;re (usually) fictitious, the justifications are clear, the goals relatively simple and the opposing forces completely, irredeemably evil.
But that#8217;s not always the case. Whether by design or through slapdash writing, some of gaming#8217;s most notable conflicts - when examined objectively - are completely meaningless, stupid exercises in futility for all involved. Here are some of our favorites...
Looking for categories like Best PSP Driving Game? Greatest Achievement in Control Layout, Artistic? Eastern European Developer Most Worth Watching in 2011? Then our end-of-year awards might not be for you.
GamesRadar's Platinum Chalices are different. We're not interested in checking off a massively tedious list of genres, platforms and technical subdivisions... we'd much rather focus on the stuff that makes this hobby, you know, fun. And reward whichever games delivered the most of that stuff.
So if you're looking for the best fan service, most satisfying gore or greatest achievement in old-school kickassery in 2010, you've definitely come to the right celebration. Let's get it started...
Remember how great StarCraft: Ghost was going to be? Sorry, it#8217;s dead. It#8217;s not uncommon for games to be cancelled. It usually happens like this: A game is announced, we hear nothing about it for years, then buried somewhere in a press release about another game we find a note that mentions that it has been #8220;indefinitely delayed," which actually means #8220;permanently delayed." And that#8217;s it, we never hear about it again.
How noble, the human species! Once a year we selflessly take a break from wrapping products in toxic plastics and burning piles of old tires to appease this stupid, stupid planet we live on. How dare it demand more trees, breathable air and animals that don#8217;t choke to death on our trash?
We collect a lot of gaming merchandise at GamesRadar. While we buy some of it ourselves, one of the perks of working in the industry is that a week rarely goes by without some new item of promotional gaming paraphernalia finding its way to our desks. And generally it's a pretty even mix of awesome and crap
Admit it - you#8217;ve thought about choking quite a few videogame characters to death. Whether it#8217;s an annoying sidekick or a particularly tough boss, there#8217;s no denying that the urge to bust somebody in the mush hasn#8217;t seized you. There are a lot of deserving punks we could put into this article - but the most aggravating offenses come from the cutest characters. Those fluffy types just there to make a game more