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Geometry Wars 3: Dimensions Evolved Review

Added: 28.04.2015 22:57 | 3 views | 0 comments


Geometry Wars 3: Dimensions Evolved, the free update to last fall's Geometry Wars 3: Dimensions, is a tale of two radically different tapes. On the first tape, you have a twin-stick shooting level design and potentially supernatural reflexes pushed to their limits in beautiful, technicolor harmony. On the other tape rests some of the most punishing, unfairly designed boss fights this side of a SNES side-scroller. That Geometry Wars 3 remains a great game despite boss fights that transformed me into an apoplectic, rage-fueled, profanity-spewing monster is a testament to just how much Lucid Games has perfected its score-chasing, polyhedral exploding craft.

Let's talk about the first tape. The first time I saw the score required to pass "Super Sequence," the penultimate level of Geometry Wars 3's new Hardcore Mode, I let out a weak laugh. 20 million points … I consider myself to be an above-average Geometry Wars player, but 20-million-point runs tend to be reserved for my best Pacifism performances. My laugh was premature. It should have been reserved for the level itself. Countless swarms of purple pinwheels, yellow flowers, pink twin cuboids, magnetic blue octahedrons, and yellow rockets filled my screen in a flash of color that would make the opening credits of Enter the Void blush. And I died. I died very quickly.

The neverending pursuit of perfection.

But, as Geometry Wars has always shown, there is a pattern to this madness. The pattern involves dozens of enemies coming to life at once and forcing you to channel your inner "Luke Skywalker on the Death Star run" persona while playing more aggressively and dangerously than you ever have before. Geometry Wars gave me the tools to survive, though, and after far fewer attempts than I would have ever guessed, I breezed to 50 million points, which was still 100 million points shy of a two-star score (and 250 million points shy of a three-star run). Surviving pushed me to my very limits in a way that few games ever have, but I felt satisfied that I had earned my victory.

Let's move on to the second tape: "Aventurine." Oh, "Aventurine." I will remember your name for the next 10 years. One of the most maligned elements of Geometry Wars 3's original release last year was its boss fights. Dimensions Evolved only makes it worse. "Aventurine" is the second boss fight (of four) in the game's "Ultimate" campaign, which adds 40 new levels to the Adventure Mode. I'm ranked in the top 50 in the world right now on that level with a score I obtained without ever even beating the boss. Similarly, I'm ranked 27th in the world for a run on the final and only boss on Hardcore Mode, and I still haven't beaten it. I suspect I never will.

-style shooter with fatal red walls pushing you ever forward or playing the new "Scorpion" mode, which feels like Centipede on steroids, Ultimate Mode constantly pushes the play palette of the series forward while maintaining the breakneck challenge and pace the series is loved for.

I put more than a dozen hours into Dimensions Evolved, but I already fear the dozens of hours more that I'm going to dump into Ultimate and Hardcore Modes as I try to best my own scores and those of my friends. The boss fights remain a titanically poor decision for a series focused on lightning-fast, frenetic gameplay, but when the rest of the package has only gotten better and more varied, they're a frustrating but small price to pay.

From: www.gamespot.com

Broken Age: The Complete Adventure review

Added: 28.04.2015 17:08 | 41 views | 0 comments


"The emphasis in Broken Age is much more about letting the story, the spellbinding visuals, the movie-trumping voice acting, and the sense of place do their thing. With hypnotic results."

From: www.gamesradar.com

Adventure Dungeon 2: Faron's Fate 4.1.1 Beta

Added: 28.04.2015 15:24 | 9 views | 0 comments


Play as Faron and survive the dungeon that lays before you, full with monsters and treasures

From: spd.rss.ac

Video Game Releases for the Week of 04/27/2015

Added: 28.04.2015 14:17 | 11 views | 0 comments


Gamer Headlines writes: "Where should we start this week? Ah yes, Broken Age! Tim Schafers latest Graphic Adventure game finally obtains its ending alongside a plethora of games releasing out of Steam Early Access. The week of April 27, 2015 doesnt have that much to offer in terms of interesting releases, but we still have our eyes on titles like Verdun, The Weaponographist, Chroma Squad and Project Root. Enjoy this weeks video game release."

From: n4g.com

3 TV Shows That Need An Adventure Game

Added: 28.04.2015 13:22 | 3 views | 0 comments


Over the last few years, we have seen successful TV show video game adaptations from TellTale Games, which include The Walking Dead, and Game of Thrones. With these games in mind, we hope these three TV shows can make for great adventure games.

From: n4g.com

Broken Age: The Complete Adventure launch trailer

Added: 28.04.2015 13:17 | 3 views | 0 comments


Double Fine Productions has released the launch trailer for Broken Age. The Complete Adventure, which consists of Acts I and II, is available today across PlayStation 4, PS Vita, PC, Mac, Linux, iOS, Android, and Ouya.

From: n4g.com

3 TV Shows That Need An Adventure Game

Added: 28.04.2015 9:17 | 2 views | 0 comments


Over the last few years, we have seen successful TV show video game adaptations from TellTale Games, which include The Walking Dead, and Game of Thrones. With these games in mind, we hope these three TV shows can make for great adventure games.

From: n4g.com


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