Never Alone combines beautiful puzzle-platforming action with the cultural heritage of the Iñupiaq people to create a wildly unique and enriching experience.
Once I graduated from college, I stopped reading non-fiction dissertations or watching documentaries. Any overt learning was pushed to the wayside, and yet I still do crave information; it's what separates me from my dog. So how could I procure knowledge while still doing what I enjoy? That's where fiction based on real beliefs becomes invaluable. I adore fictitious books that offer cultural insight (like The Orphan Master's Son and Americanah), and there are games that provide this dual benefit as well. Never Alone is a beautiful platformer in which a young girl is joined by an arctic fox to brave an unceasing blizzard. It combines puzzle solving with teamwork--two components that I tend to adore--in such a way that I could envision happily playing this in my living room, DualShock controller in hand, while my wife and I push ever deeper into the wilderness.
Never Alone is fun. That's important, because behind its intriguing design lies a cultural history that elevates this from a neat diversion to a (potentially) important communication tool. E-Line Media specializes in combining entertainment with education (excuse me for avoiding the unsightly term "edutainment"), so there's no surprise that it's behind such an enterprise. What is surprising is how Never Alone began. Gloria O'Neill, the president and CEO of the Cook Inlet Tribal Counsel, approached E-Line to design a game based on Inupiat folklore. The idea was that the Alaska Native's youth were getting harder to reach with so many electronic distractions surfacing. So Never Alone is a way to pass down these traditions that speaks to people on their own level, doing something that they already enjoy doing.
Never Alone combines beautiful puzzle-platforming action with the cultural heritage of the Iñupiaq people to create a wildly unique and enriching experience.
Once I graduated from college, I stopped reading non-fiction dissertations or watching documentaries. Any overt learning was pushed to the wayside, and yet I still do crave information; it's what separates me from my dog. So how could I procure knowledge while still doing what I enjoy? That's where fiction based on real beliefs becomes invaluable. I adore fictitious books that offer cultural insight (like The Orphan Master's Son and Americanah), and there are games that provide this dual benefit as well. Never Alone is a beautiful platformer in which a young girl is joined by an arctic fox to brave an unceasing blizzard. It combines puzzle solving with teamwork--two components that I tend to adore--in such a way that I could envision happily playing this in my living room, DualShock controller in hand, while my wife and I push ever deeper into the wilderness.
Never Alone is fun. That's important, because behind its intriguing design lies a cultural history that elevates this from a neat diversion to a (potentially) important communication tool. E-Line Media specializes in combining entertainment with education (excuse me for avoiding the unsightly term "edutainment"), so there's no surprise that it's behind such an enterprise. What is surprising is how Never Alone began. Gloria O'Neill, the president and CEO of the Cook Inlet Tribal Counsel, approached E-Line to design a game based on Inupiat folklore. The idea was that the Alaska Native's youth were getting harder to reach with so many electronic distractions surfacing. So Never Alone is a way to pass down these traditions that speaks to people on their own level, doing something that they already enjoy doing.
Never Alone combines beautiful puzzle-platforming action with the cultural heritage of the Iñupiaq people to create a wildly unique and enriching experience.
Once I graduated from college, I stopped reading non-fiction dissertations or watching documentaries. Any overt learning was pushed to the wayside, and yet I still do crave information; it's what separates me from my dog. So how could I procure knowledge while still doing what I enjoy? That's where fiction based on real beliefs becomes invaluable. I adore fictitious books that offer cultural insight (like The Orphan Master's Son and Americanah), and there are games that provide this dual benefit as well. Never Alone is a beautiful platformer in which a young girl is joined by an arctic fox to brave an unceasing blizzard. It combines puzzle solving with teamwork--two components that I tend to adore--in such a way that I could envision happily playing this in my living room, DualShock controller in hand, while my wife and I push ever deeper into the wilderness.
Never Alone is fun. That's important, because behind its intriguing design lies a cultural history that elevates this from a neat diversion to a (potentially) important communication tool. E-Line Media specializes in combining entertainment with education (excuse me for avoiding the unsightly term "edutainment"), so there's no surprise that it's behind such an enterprise. What is surprising is how Never Alone began. Gloria O'Neill, the president and CEO of the Cook Inlet Tribal Counsel, approached E-Line to design a game based on Inupiat folklore. The idea was that the Alaska Native's youth were getting harder to reach with so many electronic distractions surfacing. So Never Alone is a way to pass down these traditions that speaks to people on their own level, doing something that they already enjoy doing.
Never Alone combines beautiful puzzle-platforming action with the cultural heritage of the Iñupiaq people to create a wildly unique and enriching experience.
Once I graduated from college, I stopped reading non-fiction dissertations or watching documentaries. Any overt learning was pushed to the wayside, and yet I still do crave information; it's what separates me from my dog. So how could I procure knowledge while still doing what I enjoy? That's where fiction based on real beliefs becomes invaluable. I adore fictitious books that offer cultural insight (like The Orphan Master's Son and Americanah), and there are games that provide this dual benefit as well. Never Alone is a beautiful platformer in which a young girl is joined by an arctic fox to brave an unceasing blizzard. It combines puzzle solving with teamwork--two components that I tend to adore--in such a way that I could envision happily playing this in my living room, DualShock controller in hand, while my wife and I push ever deeper into the wilderness.
Never Alone is fun. That's important, because behind its intriguing design lies a cultural history that elevates this from a neat diversion to a (potentially) important communication tool. E-Line Media specializes in combining entertainment with education (excuse me for avoiding the unsightly term "edutainment"), so there's no surprise that it's behind such an enterprise. What is surprising is how Never Alone began. Gloria O'Neill, the president and CEO of the Cook Inlet Tribal Counsel, approached E-Line to design a game based on Inupiat folklore. The idea was that the Alaska Native's youth were getting harder to reach with so many electronic distractions surfacing. So Never Alone is a way to pass down these traditions that speaks to people on their own level, doing something that they already enjoy doing.
Never Alone combines beautiful puzzle-platforming action with the cultural heritage of the Iñupiaq people to create a wildly unique and enriching experience.
Once I graduated from college, I stopped reading non-fiction dissertations or watching documentaries. Any overt learning was pushed to the wayside, and yet I still do crave information; it's what separates me from my dog. So how could I procure knowledge while still doing what I enjoy? That's where fiction based on real beliefs becomes invaluable. I adore fictitious books that offer cultural insight (like The Orphan Master's Son and Americanah), and there are games that provide this dual benefit as well. Never Alone is a beautiful platformer in which a young girl is joined by an arctic fox to brave an unceasing blizzard. It combines puzzle solving with teamwork--two components that I tend to adore--in such a way that I could envision happily playing this in my living room, DualShock controller in hand, while my wife and I push ever deeper into the wilderness.
Never Alone is fun. That's important, because behind its intriguing design lies a cultural history that elevates this from a neat diversion to a (potentially) important communication tool. E-Line Media specializes in combining entertainment with education (excuse me for avoiding the unsightly term "edutainment"), so there's no surprise that it's behind such an enterprise. What is surprising is how Never Alone began. Gloria O'Neill, the president and CEO of the Cook Inlet Tribal Counsel, approached E-Line to design a game based on Inupiat folklore. The idea was that the Alaska Native's youth were getting harder to reach with so many electronic distractions surfacing. So Never Alone is a way to pass down these traditions that speaks to people on their own level, doing something that they already enjoy doing.