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Colonize the Ocean in Civilization: Beyond Earth's First Expansion, The Rising Tide

Added: 18.05.2015 13:00 | 14 views | 0 comments


Video games have offered us some compelling visions of the future of human habitation. Some seem idyllic, like the glistening arcologies of . Where the cost of policies and the fact that only a few policy trees were mutually exclusive often discouraged switching them mid-game, traits are meant to be managed more actively. Like policies, they will come with unique perks and benefits for your civilization, but they will also fuel different kinds of diplomatic interactions. The development team wants to extend your diplomatic dealing beyond war, peace, and trade agreements, and having complementary traits will be a big factor in determining your options with a given leader. What these traits might be, how you manage them, what kind of benefits you'll see, and how they will interact with each other all remain to be seen.

The Rising Tide will also herald the arrival of four new factions; the only leader announced thus far is Arshia Kishk, head of the Al Falah (pictured at right). As Beyond Earth's story tells it, the Middle East was mostly depopulated after The Great Mistake. In the years that followed, a tenacious group of resilient survivors held on and refused to desert their homeland. When they finally managed to fund a spaceship send forth colonists, it wasn't the cryogenic variety that most other civilizations sent. It was a generation ship, meaning that those who boarded it knew they would never see their destination, and those who touch down at the end of the journey have never set foot on a planet before. The three other factions will apparently have similarly fraught origin stories, and each one of them will bring disruptive new strategies into play.

There are a few other changes that The Rising Tide is bringing to Beyond Earth, though details on them are fairly scant at this point. In order to further enrich and incentivize the exploration processes, you will now be able to find artifacts through resource pods, expeditions, and other means. Whether it's alien in origin or a relic from Old Earth, each artifact will have its own story and its own possibilities. You could keep it as is or combine it into a set, provided you find the others needed, and the rewards might include new perks or new buildings.

Toasty.

Along with the new units developed to accomodate aquatic and amphibious gameplay will be new hybrid units that require a blend of different affinity levels to unlock. Spreading your affinity points around may keep you from unlocking the highest level perks and units until very late in the game, but if these new hybrids are powerful in the mid-game, perhaps it'll be a more viable strategy to play the field. And finally, two new biomes are on their way, including the primordial world pictured above. With so much volcanic activity, I asked McDonough if the environment was going to pose a threat beyond that of native aliens and miasma clouds. He said only that they are "in the process of making each biome more unique, and will share more soon."

There are certainly more questions to be resolved, but even what's been shared so far seems to portend a serious shift in the Beyond Earth landscape. In a panel during the Game Developer's Conference in San Francisco this year, McDonough and the other Co-Lead Designer, Will Miller, lamented that they hadn't been bolder in their divergence from the core Civilization formula. The oceanic gameplay of The Rising Tide holds the promise of radically changing the way Beyond Earth plays when it is released in fall of this year, and hopefully we'll get a clearer sense of how it all works in a few weeks at E3.

From: www.gamespot.com

Velocity 2X, Octodad, Thomas Was Alone Dont Starve invade LittleBigPlanet 3

Added: 16.05.2015 14:20 | 5 views | 0 comments


Posted by Steven Isbell on May 15, 2015 // LittleBigPlanet Community Coordinator: LittleBigPlanet is the home of creativity and we have always admired anyone that is able to pour their heart and soul into creating something of their very own. This couldnt be truer of our own community and the vast range of indie developers that have released titles for PlayStation, so this entire month we are celebrating some of our indie friends with a range of new content for LittleBigPlanet 3!

From: n4g.com

15 Minutes of Fame: Lost Orbit

Added: 15.05.2015 18:52 | 0 views | 0 comments


EB writes: "Lost Orbit can best be described as speed runner's dream set in the vastness of space. It's up to you to guide Harrison through the perils of space at breakneck speeds while avoiding asteroids, space debris, and the occasional mining equipment as he tries to find a way home after being stranded in space during a maintenance job. Along [...] Via 15 Minutes of Fame: Lost Orbit

Tags: Lots, Along
From: videogames.gameguidedog.com

15 Minutes of Fame: Lost Orbit

Added: 15.05.2015 8:16 | 0 views | 0 comments


EB writes: "Lost Orbit can best be described as speed runner's dream set in the vastness of space. Its up to you to guide Harrison through the perils of space at breakneck speeds while avoiding asteroids, space debris, and the occasional mining equipment as he tries to find a way home after being stranded in space during a maintenance job. Along the way you can boost his abilities to make him faster, give him a bomb power, breaks, and even a turbo boost."

Tags: Lots, Along
From: n4g.com

Knowing the Streets of Grand Theft Auto V Meant I Never Felt Alone in the City of Angels

Added: 14.05.2015 19:22 | 8 views | 0 comments


Relocating to a new city is tough, but when you already know its geography through a video game, the transition is so much smoother.

From: n4g.com

Knowing the Streets of Grand Theft Auto V Meant I Never Felt Alone in the City of Angels

Added: 14.05.2015 17:22 | 16 views | 0 comments


Relocating to a new city is tough, but when you already know its geography through a video game, the transition is so much smoother.

From: n4g.com


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