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From: www.gamesradar.com

Alone in the Dark: Illuminations Beta Doesnt Give Us Much Hope

Added: 04.02.2015 0:10 | 8 views | 0 comments


GodisaGeek: "Colin snuggled up to me for comfort and for some chat on the beta for Alone in the Dark: Illumination. Its not looking great."

Tags: Color, Been, Give, Along
From: n4g.com

Nihilumbra Review (PS Vita) | CriticalIndieGamer

Added: 02.02.2015 20:10 | 6 views | 0 comments


(CriticalIndieGamer) In many ways, Nihilumbra, from BeautiFun Games,reminds me of Thomas Was Alone. Its a puzzle-platformer that sees you switching between a unique range of abilities to overcome increasingly difficult environmental puzzles. But where Thomas Was Alone oozed charm and swagger, Nihilumbra is an oddly turgid affair that was just too pretentious for my liking and, in this regard, it doesnt compare to Mike Bithells quadrangular classic.

From: n4g.com

Beta Hands-On

Added: 02.02.2015 18:26 | 2 views | 0 comments


We try to get the power back on in a level from the upcoming Alone in the Dark sequel.

Tags: Daly, Been, Along
From: feeds.ign.com

Noir Horror Game White Night Coming to PS4 on March 3rd

Added: 02.02.2015 14:02 | 6 views | 0 comments


Starting OSome Studio was a pretty frightening adventure in the beginning. I met Domenico Albani and Mathieu Fremont while employed together at Eden Games, where we worked on the fifth instalment of Alone in the Dark. We all went our separate ways after that project finished, picking up experience at other studios, but there was [...]

From: feedproxy.google.com

Joystiq Shut Down By AOL Along With Massively And WoW Insider

Added: 30.01.2015 22:06 | 11 views | 0 comments



Gaming blog Joystiq is no more. AOL confirmed that they're closing the site down on February 3rd following rumors earlier this week about its future.

From: www.cinemablend.com

Top 5 Games That Need An Expansion

Added: 30.01.2015 1:10 | 6 views | 0 comments


411mania: Hello everyone, I hope it has been a good week for all the readers out there. This is the 411 Games Zone Top 5 where 411 writers get to make lists on a different topic each week. This week, in honor of Saints Row: Gat out of Hell coming out, we do the Top 5 Games That Deserve a Stand-Alone Expansion

From: n4g.com

Battlefield Hardline open beta set for early February

Added: 29.01.2015 21:25 | 25 views | 0 comments


Get your handcuffs ready - no, not those handcuffs - because Battlefield Hardline's open beta is set for February 3 to February 8. And it's gonna be a big one: full access to three modes and three maps, and a "first look" at a fourth mode which should be exciting for fans of Commander mode in previous battlefields. The beta will be available on all of Hardline's platforms (PC, PS3, PS4, Xbox 360, and Xbox One), though only PC and new-gen can jump into 64-player Conquest battles on the Dust Bowl map.

The other two main modes are Hotwire and Heist, which respectively see criminals trying to claim high-value cars or escape from a bank with cash in tow as cops go into full excessive-force mode in an effort to stop them. Players will also get a look at Hacker mode, in which one player per team can exploit security cameras positioned across the map to designate targets and areas to focus on. Want to brush up on the details before beta kicks off? Click on for more of our Battlefield Hardline impressions.

If the title didn't give it away, Battlefield Hardline's hotwire multiplayer mode is all about stealing cars. Though, during my play session, no one really gave a damn and just ran around shooting each other (myself included). If we HAD been playing for the objective, we would have needed to control certain vehicles for as long as possible to earn victory points. The longer you control those vehicles - which are all horribly cumbersome vans and tanker trucks - the more points you earn for your team.

Also featured in my demo was the new glades map. And while It was certainly big, this map was essentially a giant oval with some dilapidated buildings in the middle. I think there might have been a ramp at one point. This meant that when someone DID bother to hop behind the wheel, all they could really do was drive in a circle. Ideally, the other players would pile in the back of another vehicle and give chase, but in practice it was just pure chaos.

Visceral is taking the stern, world-ending military situations involving nukes and evil Russians, and trading that for more small-scale conflicts like bank robberies and heists. Instead of the hardened soldier, the developers are saying they will introduce characters like cops that don't play by the rules or slick criminals that you'd see in a TV police drama. So, you can expect characters to be line with Battlefield: Bad Company's troublemaking squad of misfits.

Visceral isn't sharing any concrete details on the single player story yet. What the developer has said is that the solo mode will incorporate the tactical choice of the multiplayer gameplay, and that the single player will include the tools, gadgets, and vehicles you see in the competitive game. As far as single player goes, that's all we've got, but there is another reason to play Hardline.

Yes, Hardline will have multiplayer. Even though the setting has changed, you're still going to get dozens of guns, heavy vehicles, and massive maps that the Battlefield series is known for. You'll spawn into your squad, capture objectives, and mount a mobile turret to take down the opposing faction, but thanks to the relatively confined, urban environments, and some clever game modes, the gameplay feels distinctly unique from the other titles in the series.

You won't see the open tank fields of the militaristic battlefield games, but you also won't be forced into the stringent, tactical mentality of a close quarters-fighting SWAT team. From what we've played, the game strikes a good balance between giving players the space they need to create the "did you see that?" Battlefield moments and keeping the action contained to one (or several) action-packed areas of the map.

Like its predecessors, Hardline gives players four classes to customize, leaving each to function as a valuable member of a squad. Enforcers are armed with light machine guns and ammo packs. The Operator carries a standard assault rifle, health packs, and can revive allies (you can also take health and ammo from teammates by pressing the interact button next to them). The mechanic can repair any vehicle if he has a repair tool on hand. Lastly, the Professional is your long-ranged sniper.

The classes all sound like carbon copies of their militarized brethren from previous games, but once you start earning cash for better weapons and gadgets (more on progression later) you can customize your urban soldier to play many different, vital roles for your team. How? Well, by equipping some of the new gadgets...

The most prominent new items you can equip to your cop or criminal are stun guns, gas masks, blunt melee weapons, gas grenades, grappling hooks, and ziplines. Most of these items are fairly self explanatory, and when you use them by themselves you don't really get much out of them. It's when you combine multiple items that things start to get interesting.

For example, equipping your Operator with an ammo bag, gas grenades, and a gas mask lets you flood enemy defensive areas with an unlimited number of vision clouding, accuracy-screwing gas canisters--making opponents easy kills in the maps' chokepoints. Stun guns, blunt weapons, and grappling hooks make it easier to sneak up on perching snipers. Just shoot a hook up a ledge behind the sniper, climb up, and incapacitate them with a stun gun or police baton. Interestingly, you're then free to interrogate them (which gives you their allies' locations).

To get all of those lovely new gadgets, you'll need to earn experience and cash. Experience works the same as it has in previous games. You'll get points for every kill, assist, and support action for your team. Each class then levels up its own progress bar to earn medals and higher ranks.

By bringing in cash as well as experience, Hardline gives you more flexibility when it comes to class customization. With the money you earn from killing cops or arresting criminals you can buy new weapons and equipment whenever you want. So, you won't necessarily have to wait until you're rank 120 to use the gun you want. You can just buy whatever items you like, save up for specific attachments and equipment, and build your unique class.

Just because you're playing as a bunch of cops and robbers doesn't mean you won't get to ride in some heavy vehicles. Along with police cruisers, four-door sedans, and motorcycles, you'll also be able to jump into armored cars with machine guns mounted at the top.

We haven't seen tanks yet, but the existing armored ground vehicles are formidable to say the least. And for those flyboys out there, you'll also get a chance to pilot various machine gun-mounted helicopters. Only, the skyscrapers and narrow flight paths will surely weed out the pilots lacking skill very quickly.

In keeping with the fresh setting, Hardline will introduce a number of exciting new modes. In the two we played, the focus is on successfully holding giant bags of loot. The Blood Money mode challenges both teams to grab money from a central location and bring it back to their vault--which the opposing team can also steal from. Even if you're behind on the loot grab, good teamwork and coordination in defending the money drop and vaults can lead to a victory. The Heist mode has even more of a cops and robbers feel. The criminals start the match by blowing up two armored trucks carrying tons of cash, which land in two separate locations. From there the criminals need to breach the trucks and take two money bags to two separate locations while the cops try to stop them. The result ends up feeling like Rush and Capture the Flag, all mixed together.

Battlefield 4 made completely destroying the map a thing in the Battlefield series, and that trend continues in Hardline. In the High Tension map, you can set a few breaching charges on a construction crane's support cables, bringing it crashing down. On the way it knocks into buildings and brings tons of debris down with it. In the aftermath, the collapsed crane makes a handy bridge shortcut for the criminal team, allowing them to move from their spawn point to the center of the map with ease.

Apart from the huge levolution events, there's still the little bits of destruction that make the battle feel more realistic. Low eaves on the sides of buildings can be blown down to make a handy ramp to higher levels, bullets chip away at concrete barriers, and underground road supports can be destroyed to make a sinkhole shortcut.

Those are all the details we have so far about Battlefield Hardline. Are you ready to step into the urban war zone come March 17 in North America and March 20 in the UK? Let us know in the comments.

Want more on the future games coming soon? Check out our list of the .

Xenoblade Chronicles X Map 5 Times Bigger Than Original's

Added: 29.01.2015 12:21 | 13 views | 0 comments


Along with new details on GamePad functionality and character customisation.

From: www.ign.com

Gravity Ghost Review

Added: 29.01.2015 0:15 | 0 views | 0 comments


Childhood is terrifying. Childhood is beautiful. Childhood is full of wonder. And childhood is marked by the continual loss of innocence that comes with each new year. Learning that the unexplored experiences which is exciting and enticing could kill you is part of growing up; as is learning that there are consequences to all of our actions no matter how pure our intentions may be. Those are heavy themes for adults to handle, let alone children, but they rest at the core of delightful platformer Gravity Ghost.

In Gravity Ghost, you control the ghost of Iona, a recently deceased young girl who lives on a secluded island with her two younger sisters and her older sister, Hickory, who became their guardian after the tragic death of their parents. The circumstances leading up to Iona's death unfurl throughout her story as tensions between her and Hickory arise: she believes that her sister's fiancé was responsible for their parents' deaths. You meet Voy, a seemingly tame wolf that Iona has befriended. And you watch Iona retreat deeper and deeper into her own heartache and isolation as the mystery and tension surrounding her death grow.

Gravity Ghost combines the aesthetics of with the narrative power of classic Don Bluth films like The Secret of NIMH, yet there's little to compare the game's overall style to. The art is like the pages of an illustrated children's book come to life with painstaking details and a beautiful colored-pencils effect, and before the (welcome) heavier elements of the story arrived, I grinned ear to ear at the sincere innocence of it all. But Gravity Ghost is a story about the price of innocence, and it explores guilt and death and family from a child's point of view without sacrificing clarity of insight and without ever looking down on or being condescending towards the perspective of its young star. Gravity Ghost operates on pure empathy, and the story's denouement left me on the verge of tears.

Gravity Ghost's gameplay is also quite good, although it never quite reaches the magnificent heights of the game's storytelling and art. Gameplay revolves around platforming with a physics twist. You leap back and forth between planetoid objects of varying sizes and manipulate the gravity wells of each object to shoot yourself across the levels. Along the way you collect stars which open the doors to finish each level, and flowers which lengthen ghost Iona's hair and allow you in turn to collect the ghosts of dead animals and terraform planets. Returning those animal-ghosts to their former bodies also leads to the sublimely animated cutscenes which move the story forward.

This maelstrom will make sense by the end.

The variety of celestial objects in the game is a perfect fit for its tight three-hour running time. Gas giants allow you to bounce like a pinball machine. Fire planets propel you high in the sky off their steam. Water planets allow you to dive beneath their surfaces to collect stars and flowers. And gem planets are super-dense with stronger gravity wells than normal. Over the course of the seven constellations--with around 80 or so small levels in total--that make up the game's campaign, you also gain the ability to terraform the planets from one type to another, which is necessary for solving many of the game's simple puzzles.

It's easy to capture the happiest moments of being a child: friendships, vacations, exploring the vast, uncharted world in front of you. But it's hard to convey the toughest moments, those moments that we compartmentalize and repress beyond recognition as adults. And it's especially hard to convey such moments in language and images that both children and adults can appreciate and understand. That Gravity Ghost accomplishes this feat with such seeming ease is a testament to its imagination and its power.

From: www.gamespot.com


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