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From: www.gamesradar.com

Why Batman: Arkham Knight Needs A 'Photo Mode'

Added: 15.07.2015 15:15 | 1 views | 0 comments


Josh from Start Replay writes, "I think its about time that fans let Rocksteady know whether theres an interest in an Arkham Knight Photo Mode"

From: n4g.com

"A Matter Of Family" Batman: Arkham Knight DLC Review | Pennyworth Reviews

Added: 15.07.2015 14:15 | 0 views | 0 comments


Batman: Arkham Knight sees its first proper piece of post-release DLC in the form of a standalone Batgirl story that takes place before the events of Arkham Asylum. Is it worth spending your money on for some more bat-content? Pennyworth Reviews takes a look.

From: n4g.com

Review on Batman: Arkham Knight

Added: 15.07.2015 11:15 | 1 views | 0 comments


Game review of the fourth and final installment of storied Batman gaming franchise, Batman: Arkham Knight.

From: n4g.com

Batman Arkham Knight - A Matter of Family Review

Added: 15.07.2015 11:15 | 16 views | 0 comments


Bond OO7 from the DRM gamecast says: The first real piece of content has dropped for Arkham Knight and with the pre-order bonuses of Red Hood and Harley Quinn being really short people have questioned how much different this would be, especially given it's low price point of £5.79/$6.99. However this is not the case. There is quite a lot more content available within this DLC.

From: n4g.com

Six Outstanding Story Moments from Batman: Arkham Knight

Added: 15.07.2015 11:15 | 1 views | 0 comments


The character-defining sequences from the latest entry in Rocksteadys seminal franchise.

Tags: Stone, Arkham
From: n4g.com

Arkham Knight Review: VGFirst

Added: 15.07.2015 6:15 | 4 views | 0 comments


Excerpt from the article "Rocksteady have single-handedly negated the stigma associated with video games based on cross-media intellectual property. Theres a continual expectation these games games, based on movies, books or comic are typically terrible, however and with the Arkham series Rocksteady has shown us just how to handle these properties, transitioning their qualities into a terrific video game. Batman Arkham Knight is no different in this regard, as we see Batman make a triumphant outing onto current generation hardware as within the latest instalment in the Batman Arkham series."

From: n4g.com

The real problem with crime in Arkham Knight#39;s Gotham

Added: 15.07.2015 0:07 | 33 views | 0 comments


WARNING: This article contains spoilers. Pretty much all of them.

Batman is practically a gargoyle in . He spends the night in a predatory pose, his cape lashed by rain, far above the dire avenues of Gotham City. Such is life for the wrathful vigilante born in … CRIME ALLEY. Ok. so the only Gotham people who work harder than Batman are the real estate agents.

One man’s urban decay is another’s open-world activity, though, giving Batman the ideal setup for a crime-punching superhero game. There’s just one problem with Gotham’s crime in particular. Let's go over some of the major events in Arkham Knight to find out what it is:

Commissioner James Gordon is an overachiever when it comes to abduction, getting himself captured twice in Batman: Arkham Knight - once by the title villain and then by Scarecrow. Eh, you know what? Gordon seems like a nice, hard-working guy, and since the Arkham Knight is partnered with Scarecrow we can knock his capture to a count of just one, but with joint custody between two supervillains. It’s kind of sweet if you don’t think about it.

Either way, the true indignity of Gordon’s problem comes from cutting ties with loose-cannon Batman. After Gordon storms off to finally sort things out himself, he bumbles into super-villain clutches and learns the hard lesson of Arkham Knight’s plot: only Batman can save us, because we’ve probably been kidnapped.

Oh, ok, another kidnapping. Sure. Gotham’s most belligerent botanist gets kidnapped and locked up in an improvised greenhouse before Batman’s even left his starting perch. She escapes almost coincidentally once Batman arrives, proving that she is immune to Scarecrow’s toxin and to any sort of clothing a normal woman might wear, like pants.

The fact that she’s dragged off to prison immediately without anyone even putting a sweater on her is a lousy fate to suffer, though perhaps not as bad as being played by Uma Thurman.

Arkham Knight rewards Oracle’s whip-smart advisory role to Batman by having her … hmm … abducted off-screen. Barbara Gordon’s technical skills allow her to hack and retrieve any information from within Gotham’s clock tower, granting her an immaterial freedom after Joker paralyzed her Batgirl career, but the game prefers to dangle her like a squirming carrot throughout.

The Joker’s earlier attack on Barbara is depicted in grisly detail, but her return to Arkham Knight isn’t given the same treatment - instead, we see Oracle getting shot in two different ways, thrown off a building and then dumped in the GCPD where she gets to hack some drones from afar. Her return from the dead isn’t even spun as triumphantly as the other thing that gets killed and resurrected: The Batmobile. You know, the non-person car?

Let’s give it up for the firefighters of Gotham City, who are essentially running around a bubbling volcano with just a handful of ice cubes and the constant fear of being mugged by lava from a bad caldera.

Though Arkham Knight reduces them to a percentage of game completion to be extracted from various parts of the city, these grounded city saviors deserve the help, not to mention the savage descent of Batman upon their captors. I mean, yeah, they also get kidnapped in the grand scheme of things, but it’s not like they’ve had a lifetime of combat training to defend against that sort of thing.

Hang on, Catwoman gets kidnapped? The acrobatic, masterful escape artist with nine lives and ten witty retorts per minute gets kidnapped by… The Riddler? The same disheveled anti-Layton designing Mario Kart tracks from his mom’s basement? Ok, fine.

Though Catwoman dismisses the ‘damsel in distress’ label, she says it while having an exploding collar strapped to her neck - and she can’t get the numerous keys to unlock it without Batman’s help. So, nice attempt at self-referential dodging there, writers, but nope. To be fair, though, Bats and Cats fighting through The Riddler’s abandoned orphanage is one of the highlights of Arkham Knight, even if a collar makes Catwoman less cool than she should be. At least it doesn’t have a bell on it.

After the world’s greatest detective concludes that Scarecrow is manufacturing his spooky chemicals at Gotham’s big, huge, unmissable chemical manufacturing plant - it’s a whole thing - he swoops in to save the workers being forced to work late (in the service of evil).

Alright, this one makes sense, even though it’s yet another consolidated kidnapping. Nobody living or working in Gotham would willingly help produce a fear-inducing toxin. It’s dangerous, evil and - depending on which neighborhood you live in - kind of redundant.

The flashback to the imprisonment and torture of Jason Todd - the second person to become Robin under Batman’s tough-guy tutelage - gives you a big clue to the Arkham Knight’s true identity. And by “big clue” I mean full-on confirmation, because why else are we flashing back to this now?

Though the Arkham Knight persona isn’t the one who’s kidnapped, it’s his drawn-out and humiliating captivity that leads to his festering lust for revenge against Batman. Maybe that’s why Batman’s running around rescuing everyone properly, hoping to avoid a small army of Arkham Knights nipping at his cape.

Aww, man, Lucius Fox gets kidnapped? Fox stays behind in Wayne Tower, despite a city-wide evacuation notice, working late to beef up Batman’s gadgets and deliver new Batmobile upgrades. He’s charming, he’s enjoying the absurdity of designing toys for a billionaire vigilante, and he’s collected. Later, though, he’s collected at gunpoint in the office by Thomas Elliot, a Bruce Wayne doppelgänger going by the name of Hush.

Batman doesn’t tolerate kidnapping, of course, and with barely a biff or a pow he manages to negotiate Fox’s freedom.

Whoops. In negotiating Fox’s release in Wayne Tower, Batman reveals his face to Hush as a reminder that they used to be childhood friends, and that one of them grew up to be an armored weirdo who breaks arms and probably doesn’t appreciate hostage situations in his damn office.

After bludgeoning him into unconsciousness, Batman decides it’s probably best not to send Hush straight to the Gotham lockup. Instead, Hush is locked up somewhere in Wayne Tower. An unsanctioned, corporate acquisition of a person against their will and without the police’s knowledge? Suuuure sounds like a kidnapping, Mr. Wayne.

Le sigh. Batman’s initial protege, Dick Grayson, graduates from the role of Robin to pursue a career as Nightwing in a town called Blüdhaven (it sounds lovely). The pair briefly team up to foil a weapon smuggling plot by Penguin, and are then separated when Nightwing gets kidnapped off-screen.

Being bailed out by your master could be some kind of spandex-clad Karate Kid moment, but the snappy dialogue between Batman and the former boy wonder clearly just serve as a smokescreen for embarrassment. Being rescued from a waddling man with a semi-automatic umbrella is worse than having your dad come get your sorry shoplifting self from a Hot Topic backroom. Oh well, at least Robin doesn’t get kidnapped.

Well, here’s an ironic case where Batman actually helps out in the kidnapping, locking Robin 3.0 up in a futuristic cell in order to protect him. This not only leaves him in a prime spot to be collected by Scarecrow later, but acts as prelude to the future Batman who has to worry about empty nest syndrome.

To be fair, this is one of the more sensible kidnappings in the game. Batman makes a mistake for once, blinded by his fear of losing another partner in the collateral damage of all the supervillain crap he has to deal with, and has to fix it in a way that echoes Arkham Knight’s overall message: being friends with Batman is the worst. It would have been better to let Robin decide and act on this point, though, rather than being appended to a staggering list that relies far too much on one kind of peril. But that’s it, right? We’re done with kidnappings, surely.

B … Batman gets kidnapped in his own game? Ok, that’s it, let’s wrap this list up. There’s just no rescuing it now.
Konami Removes Kojima's Name From MGS5 Box Art Halo Series Sells 65 Million Units - IGN Daily Fix

Added: 14.07.2015 23:30 | 8 views | 0 comments


Konami removes Kojima's name from MGS 5 box art and the Halo series sells 65 million units. Plus, Batman: Arkham Knight season pass dlc gets details and Ciri gets new outfit in The Witcher 3.

From: feeds.ign.com

Arkham Knight Review: VGFirst

Added: 14.07.2015 21:15 | 4 views | 0 comments


Excerpt from the article "Rocksteady have single-handedly negated the stigma associated with video games based on cross-media intellectual property. Theres a continual expectation these games games, based on movies, books or comic are typically terrible, however and with the Arkham series Rocksteady has shown us just how to handle these properties, transitioning their qualities into a terrific video game. Batman Arkham Knight is no different in this regard, as we see Batman make a triumphant outing onto current generation hardware as within the latest instalment in the Batman Arkham series."

From: n4g.com


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