Launch Trailer
Added: 25.03.2013 16:04 | 22 views | 0 comments
Watch the Songbird pursue Booker DeWitt and Elizabeth as they try to make a desperate escape from the sky-city of Columbia.
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| Sack it to Me: BioShock Infinite Heads to LittleBigPlanet
Added: 25.03.2013 16:00 | 16 views | 0 comments
The highly anticipated BioShock Infinite is out this week and we’re excited to tell you that you will also see Booker DeWitt and Elizabeth heading to this week in the BioShock Infinite Costume Pack.
Tags: Says, Infinite, Booker, With, BioShock, BioShock Infinite, Shoot, DeWitt, Heart, Booker DeWitt, Elizabeth
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| Bioshock Infinite Review (MasonicGamer)
Added: 25.03.2013 13:18 | 5 views | 0 comments
MasonicGamer.com: Bioshock Infinite is the third entry in the series although it isnt your typical sequel, its actually not even a sequel at all as the game takes place before the events of Bioshock. Calling Bioshock Infinite a sequel is a bit of a dirty word as much has changed this time round, if Bioshock 2 left you wanting for something more unique and fresh then Bioshock Infinite has you covered. I prefer to refer to it as a game within the Bioshock universe, it has its own identity and isnt trying to compete with past games but rather add to them.
You play as Booker Dewitt in Columbia 1912, a disgraced former agent of the Pinkerton National Detective Agency who meets a young girl by the name of Elizabeth.
From:
n4g.com
| Pennyarcade- BioShock Infinite Review
Added: 25.03.2013 13:18 | 21 views | 0 comments
PA:BioShock Infinite is a game about relationships, and how we define ourselves and those around us based on those relationships. Identity is a fluid thing, and it can change based on the people in our lives, what we want from them, and what were willing to do to get those things. The game is a collage of fascinating relationships, and they shift and change as you guide Booker DeWitt and Elizabeth through danger.
From:
n4g.com
| The Drop: Week of March 25th 2013 New Releases
Added: 24.03.2013 23:00 | 17 views | 0 comments
Indebted to the wrong people, and with his life on the line, hired gun Booker DeWitt has only one opportunity to wipe his slate clean. He must rescue Elizabeth, a mysterious girl imprisoned since childhood and locked up in the flying city of Columbia.
Forced to trust one another, Booker and Elizabeth form a powerful bond during their daring escape. Together, they learn to harness an expanding arsenal of weapons and abilities, as they fight on zeppelins in the clouds, along high-speed Sky-Lines, and down in the streets of Columbia, all while surviving the threats of the air-city and uncovering its dark secret. Bioshock Infinite comes to PS3 on Blu-ray and PSN on this week’s The Drop.
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| BioShock Infinite Extended TV Commercial (HD)
Added: 23.03.2013 16:15 | 3 views | 0 comments
Watch as Booker DeWitt, with weapons in one hand, and powerful vigors in the other, takes a death defying leap onto the Sky-Line, to rescue Elizabeth from the floating sky-city of Columbia.
From:
www.gamershell.com
| Levine explains how Oreo packaging is like box art
Added: 21.03.2013 19:32 | 6 views | 0 comments
BioShock Infinite creative director Ken Levine says the goal of both is to appeal to consumers and lead to a sale.
Packaging for a snack like Oreo cookies and video game box art are not as different as they may seem, according to creative director Ken Levine. The industry veteran explained to GameSpot this week that snack packaging and box art have a shared goal: to convince consumers to make a purchase.
"What is the package of an Oreo cookie? It is a representation of something that is trying to catch your eye and appeal to you," Levine said. "Does it taste like an Oreo cookie? No. Does it feel like an Oreo cookie? Can you eat it? No. Does it have any nutritional value? No."
The BioShock Infinite box art has been a point of controversy for Irrational Games since its unveiling. It features a gun-toting Booker DeWitt, the game's male hero on the front, with Elizabeth placed on the back. Levine that the box art was designed for the uninformed. This group may not keep up to date with the happenings of the business but is in no way any less important, Levine argued. In fact, he said it is the opposite; these gamers are keeping the business alive.
"I understand why people are bothered by this, because for some reason BioShock in particular is something they put this particular value on," Levine explained. "But I have a responsibility to the company I work for, to the people I employ, to give them the best shot of having their work recognized and rewarded. And you know what, if I'm going to get criticized because I chose a [controversial] box cover, those people don't have the same responsibilities that I do."
"I have a responsibility to the company I work for, to the people I employ, to give them the best shot of having their work recognized and rewarded."
Levine explained that the process of choosing box art for BioShock Infinite came down to selecting imagery that would draw consumers to it and hopefully lead to a sale. He said Irrational created numerous concepts and showed them to thousands of people to gauge their reactions.
"This is not something to take lightly; the goal is when you walk by it on the shelf, is that person going to go and pick up the box?," Levine said. "And you can intellectualize that process a great deal and say 'What if this, what if that?' But when you actually put it in front of people, what is their reaction?"
Levine said when gamers finally do play BioShock Infinite, they will understand that the box art only scratches the surface of what the game truly is trying to say. "One's fish and one's fowl," he said.
"I pick up the front, yeah, Elizabeth's not on the front, but you flip it over, she's on the back. Sorry [waves hands sarcastically]. If that's what it takes to make the game successful and to continue to employ people, and to have more of these games, I'll take that hit happily."
BioShock Infinite launches March 26 for Xbox 360, PlayStation 3, and PC. Levine what he's making next.
Tags: Mario, PlayStation, Games, When, Infinite, Booker, BioShock, BioShock Infinite, Shoot, Xbox, Spec, Down, GameSpot, Irrational, Elizabeth, Irrational Games, Levine, Ken Levine, Orcs
From:
www.gamespot.com
| Levine explains how Oreo packaging is like box art
Added: 21.03.2013 19:32 | 6 views | 0 comments
BioShock Infinite creative director Ken Levine says the goal of both is to appeal to consumers and lead to a sale.
Packaging for a snack like Oreo cookies and video game box art are not as different as they may seem, according to creative director Ken Levine. The industry veteran explained to GameSpot this week that snack packaging and box art have a shared goal: to convince consumers to make a purchase.
"What is the package of an Oreo cookie? It is a representation of something that is trying to catch your eye and appeal to you," Levine said. "Does it taste like an Oreo cookie? No. Does it feel like an Oreo cookie? Can you eat it? No. Does it have any nutritional value? No."
The BioShock Infinite box art has been a point of controversy for Irrational Games since its unveiling. It features a gun-toting Booker DeWitt, the game's male hero on the front, with Elizabeth placed on the back. Levine that the box art was designed for the uninformed. This group may not keep up to date with the happenings of the business but is in no way any less important, Levine argued. In fact, he said it is the opposite; these gamers are keeping the business alive.
"I understand why people are bothered by this, because for some reason BioShock in particular is something they put this particular value on," Levine explained. "But I have a responsibility to the company I work for, to the people I employ, to give them the best shot of having their work recognized and rewarded. And you know what, if I'm going to get criticized because I chose a [controversial] box cover, those people don't have the same responsibilities that I do."
"I have a responsibility to the company I work for, to the people I employ, to give them the best shot of having their work recognized and rewarded."
Levine explained that the process of choosing box art for BioShock Infinite came down to selecting imagery that would draw consumers to it and hopefully lead to a sale. He said Irrational created numerous concepts and showed them to thousands of people to gauge their reactions.
"This is not something to take lightly; the goal is when you walk by it on the shelf, is that person going to go and pick up the box?," Levine said. "And you can intellectualize that process a great deal and say 'What if this, what if that?' But when you actually put it in front of people, what is their reaction?"
Levine said when gamers finally do play BioShock Infinite, they will understand that the box art only scratches the surface of what the game truly is trying to say. "One's fish and one's fowl," he said.
"I pick up the front, yeah, Elizabeth's not on the front, but you flip it over, she's on the back. Sorry [waves hands sarcastically]. If that's what it takes to make the game successful and to continue to employ people, and to have more of these games, I'll take that hit happily."
BioShock Infinite launches March 26 for Xbox 360, PlayStation 3, and PC. Levine what he's making next.
Tags: Mario, PlayStation, Games, When, Infinite, Booker, BioShock, BioShock Infinite, Shoot, Xbox, Spec, Down, GameSpot, Irrational, Elizabeth, Irrational Games, Levine, Ken Levine, Orcs
From:
www.gamespot.com
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