Wednesday, 25 September 2024
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NPD: 3DS outsells Xbox 360, PS3 in August

Added: 13.09.2013 0:26 | 19 views | 0 comments


Nintendo's portable outsells home consoles from Microsoft and Sony in the US for latest month; software sales post first gain since November 2011.

The NPD Group today released United States sales data for August 2013, revealing Nintendo's 3DS was the top-selling platform during the month, outpacing the PlayStation Vita, Xbox 360, and PlayStation 3.

Nintendo did not reveal specific sales data for the 3DS, but Microsoft chimed in to say the Xbox 360 sold 96,000 units during the month, down sharply from the . Total Xbox 360 platform revenue (hardware, software, accessories) was $213 million, the most for any platform in the United States, Microsoft said.

Sony did not reveal August US sales figures for the PS3 or PS Vita.

Overall, US hardware sales were down 40 percent year-over-year to $90.8 million and every platform saw a decline. "We hope to see hardware sales improve with the launch of the Xbox One and PS4 in November," NPD Group analyst Liam Callahan said in a statement.

Overall, total industry sales rose 1 percent to $521 million, though this number only reflects about half of the true market spend on games during the month, Callahan said.

"These sales figures represent new physical retail sales of hardware, software, and accessories, which account for roughly 50 percent of the total consumer spend on games," he said. "When taking into account our preliminary estimate for other physical format sales in August such as used and rentals at $178 million, and our estimate for digital format sales including full game and add-on content downloads including micro-transactions, subscriptions, mobile apps, and the consumer spend on social network games at $528 million, the total consumer spend in August is just over $1.2 billion."

Excluding January 2013, which posted gains due to an extra reporting week versus January 2012, the last time retail sales were up overall year-over-year was October 2011.

Switching to software, this category jumped 21 percent to $305 million, compared to $253 million last year. This was principally driven by the shift of , Callahan said.

"Collectively, August 2013 launches made up an astounding 58 percent of overall dollar sales for the month and 41 percent of units sales, which compared to 24 percent of dollar sales and 15 percent of unit sales that August 2012 launches represented in that month," he said. "Due to a greater percentage of sales stemming from newer games at full price and have higher priced collector's editions, overall software average pricing grew by 25 percent."

Callahan said it is "remarkable" that Xbox 360 and PlayStation 3 sales grew over 50 percent during the month and were only down 1 percent year-over-year considering the arrival of the Xbox One and PlayStation is just months away.

Madden NFL 25 was the top-seller during August, followed by Saints Row IV and Disney Infinity. The full list of top August titles is below.

The accessories category rose 7 percent to $136.7 million for the month. The NPD Group said with the launch of Disney Infinity, which includes physical toys, the research group has begun categorizing these sales--along with Skylanders sales--within the accessories category as Interactive Gaming Toys.

"Sales of Video Game and Subscription cards were also strong in August 2013, and when combined with Interactive Gaming Toys, these two types of accessories represented over 50 percent of dollar sales this month," Callahan said.

AUGUST US GAME SALES (August 4-August 31, 2013)
OVERALL DOLLAR SALES

Total retail sales: $521 (1%)
Non-PC hardware: $90.8 million (-40%)
Non-PC software: $293.4 (23%)
Accessories: $136.7 (7%)
Total software: $305 million (21%)

TOP 10 GAMES FOR AUGUST 2013
Title (Platforms) - Publisher

1. Madden NFL 25 - (X360, PS3) - Electronic Arts
2. Saints Row IV - (X360, PS3, PC) - Deep Silver
3. Disney Infinity - (X360, Wii, PS3, Wii U, 3DS ) - Disney Interactive
4. Tom Clancy's Splinter Cell: Blacklist - (X360, PS3, Wii U, PC) - Ubisoft
5. Minecraft - (X360) - Microsoft
6. Mario & Luigi: Dream Team - (3DS) - Nintendo
7. NCAA Football 14 - (X360, PS3) - Electronic Arts
8. PayDay 2 - (X360, PS3) - 505 Games
9. Final Fantasy XIV Online: A Realm Reborn - (PS3, PC) - Square Enix
10. Pikmin 3 - (Wii U) - Nintendo

From: www.gamespot.com

Study finds children gaming nearly as much on mobile as console

Added: 11.09.2013 15:33 | 17 views | 0 comments


Results of NPD's Kids and Gaming 2013 report finds the way children ages 2-17 are playing games has shifted significantly since 2011.

According to a new study published this week by The NPD Group, children are playing games nearly as much on mobile devices as they are through traditional consoles. According to Kids and Gaming 2013, play behavior for children ages 2-17 has shifted significantly since 2011.

More than half (53 percent) of mobile device users reported that they spent more time playing on these devices this year compared to last year. The boost is most pronounced among children 12-17, who were found to spend an average of seven hours per week on mobile devices compared to five hours per week in 2011.

"Kids are engaged with mobile devices as less expensive tablets and an increasing amount of hand-me-down phones create greater accessibility to these platforms than before," NPD Group analyst Liam Callahan said in a statement.

Though desktop computers, laptops, and consoles remain the top devices for gaming, "almost" as many children are playing on mobile devices as they are on consoles and computers, according to the study. In addition, it found that children are starting to play games on mobile devices at a younger age than in prior years (age 8 in 2012 vs. age 9 in 2011). This starting age is expected to continue trending downward, the research group said.

"The question becomes whether this mobile usage will continue to grow for 2 to 17 year olds, and if usage will become more prevalent than gaming on consoles and computers as time progresses," Callahan said. "More importantly, we need to understand how these forms of gaming provide different types of experiences for young gamers."

The Kids and Gaming 2013 study is based on the results of an online survey fielded from June 26-July 18 this year. It incorporates data from 3,842 children ages 2-17 who currently play games on any device.

From: www.gamespot.com

NPD: US game spend for Q2 reaches $2.88 billion

Added: 05.09.2013 14:19 | 16 views | 0 comments


Research group's latest findings show a spending decline of 3 percent compared to Q2 2012 as a result of next-gen looming on the horizon.

The NPD Group today released results from its 2013 Games Market Dynamics: US report, concluding that total United States spend on games for the April-June quarter was $2.88 billion. This is down 3 percent from last year's $2.97 billion, the company said.

The $2.88 billion figure includes $769 million spent during the quarter on new physical console and PC software, as well as used and rental spending of $343 million, and digital content (full game downloads, DLC, subscriptions, mobile, and social games) spending of $1.77 billion.

When adding spending from accessories, hardware, and total content, spending fell 9 percent, the NPD Group said, due primarily to hardware declines resulting from gamers holding off in anticipation of new systems in November.

#147;The decrease in new physical spending is partly due to the decline in the number of new SKUs released at retail, (with 37 percent fewer new SKUs in Q2'13 compared to Q2'12) which is to be expected as developers, publishers, and consumers alike prepare for the next hardware generation,#147; NPD Group analyst Liam Callahan said in a statement.

Callahan noted that increases in digital content spending "nearly" offset the losses from declines in physical format spending. He added that digital full-game downloads and DLC saw a combined spending increase of 27 percent over last year.

The PlayStation 4 .

From: www.gamespot.com

NPD: US game spend for Q2 reaches $2.88 billion

Added: 05.09.2013 14:19 | 21 views | 0 comments


Research group's latest findings show a spending decline of 3 percent compared to Q2 2012 as a result of next-gen looming on the horizon.

The NPD Group today released results from its 2013 Games Market Dynamics: US report, concluding that total United States spend on games for the April-June quarter was $2.88 billion. This is down 3 percent from last year's $2.97 billion, the company said.

The $2.88 billion figure includes $769 million spent during the quarter on new physical console and PC software, as well as used and rental spending of $343 million, and digital content (full game downloads, DLC, subscriptions, mobile, and social games) spending of $1.77 billion.

When adding spending from accessories, hardware, and total content, spending fell 9 percent, the NPD Group said, due primarily to hardware declines resulting from gamers holding off in anticipation of new systems in November.

#146;The decrease in new physical spending is partly due to the decline in the number of new SKUs released at retail, (with 37 percent fewer new SKUs in Q2'13 compared to Q2'12) which is to be expected as developers, publishers, and consumers alike prepare for the next hardware generation,#146; NPD Group analyst Liam Callahan said in a statement.

Callahan noted that increases in digital content spending "nearly" offset the losses from declines in physical format spending. He added that digital full-game downloads and DLC saw a combined spending increase of 27 percent over last year.

The PlayStation 4 .

From: www.gamespot.com

NPD: US game spend for Q2 reaches $2.88 billion

Added: 05.09.2013 14:19 | 12 views | 0 comments


Research group's latest findings show a spending decline of 3 percent compared to Q2 2012 as a result of next-gen looming on the horizon.

The NPD Group today released results from its 2013 Games Market Dynamics: US report, concluding that total United States spend on games for the April-June quarter was $2.88 billion. This is down 3 percent from last year's $2.97 billion, the company said.

The $2.88 billion figure includes $769 million spent during the quarter on new physical console and PC software, as well as used and rental spending of $343 million, and digital content (full game downloads, DLC, subscriptions, mobile, and social games) spending of $1.77 billion.

When adding spending from accessories, hardware, and total content, spending fell 9 percent, the NPD Group said, due primarily to hardware declines resulting from gamers holding off in anticipation of new systems in November.

#146;The decrease in new physical spending is partly due to the decline in the number of new SKUs released at retail, (with 37 percent fewer new SKUs in Q2'13 compared to Q2'12) which is to be expected as developers, publishers, and consumers alike prepare for the next hardware generation,#146; NPD Group analyst Liam Callahan said in a statement.

Callahan noted that increases in digital content spending "nearly" offset the losses from declines in physical format spending. He added that digital full-game downloads and DLC saw a combined spending increase of 27 percent over last year.

The PlayStation 4 .

From: www.gamespot.com


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