Tuesday, 08 October 2024
News with tag Capture  RSS
Gameplay Trailer

Added: 02.07.2014 0:33 | 7 views | 0 comments


Capture points and defeat opposing clones in this technological MOBA.

From: feeds.ign.com

Looks like Titanfall is getting four new DLC modes

Added: 01.07.2014 14:25 | 8 views | 0 comments


Details allegedly extracted from update.
On top of recent additions Wingman and Marked for Death, Respawn Entertainment appears to be planning four brand new modes for Titanfall. Highlight: "Capture the Titan". See if you can work out what that involves.

Tags: Capture
From: www.totalxbox.com

Titanfall DLC data hints at potential new game modes

Added: 01.07.2014 10:39 | 9 views | 0 comments


Capture the Titan, Big Brother and more mentioned in game files.
The latest Titanfall update has added text and script that allude to potential future game modes.

Tags: Capture
From: rss.feedsportal.com

On the Hunt with Daisy, Evolve's Alien Hound

Added: 25.06.2014 18:00 | 4 views | 0 comments


There are many reasons to say that dogs are "man's best friend." A dog that's treated well by its owner and conditioned to be both caring and loyal can become the backbone of a symbiotic relationship that rivals even the best human-to-human friendships, where each partner is empathetic to the other's concerns, and truly grateful for the same in return. A strong connection between a dog and its human companion can propel either one to do extraordinary things, such as bravely hunt down a massive, nightmarish squid-wizard in the middle of a perilous wilderness.

Maggie, and her faithful companion, Daisy, share this task in Evolve, but it's Daisy, the doglike "trapjaw," that ultimately leads Maggie and the rest of the hunters into battle. Like a bloodhound on a fox's trail, Daisy can detect where a monster has been and lead your team toward its present location. She's not the only means of monster tracking in Evolve, but she's the best tool at your disposal when you aren't sure where to begin your hunt.

The real snoop dog.

He emphasizes that it's important to trust in Daisy's instincts, or, in other words, her AI.

"I would say one of the hardest things with Daisy, and perhaps this is more of an internal [thing], is actually trusting her. A lot of time, we'll jump in, and I think it comes from a history of her being broken while we play-test her, where she starts going to the left, but everyone sees the tracks going to the right, and everyone's like, 'Oh, she's broken. Let's go to the right,' but the whole time, the monster's right there to the left, and poor Daisy's like, 'I'm trying to tell you guys!'"

As Maggie, you have to put forth effort to keep on the right path, but it's fairly easy to manage in Gibson's opinion, all things considered."Basically, there's a 20 meter radius around Maggie, and when she gets to the end of that, if she wants you to follow her in a certain direction, she'll bark and howl until you come closer, and she'll lead you in the right direction." If you let the monster trail too far away, or it moves at a sneaking pace, Maggie's behavior will change slightly for the sake of balance within the game, but she still knows where to go. "If the monster starts sneaking and the footprints go away, she can still see them, but she moves a lot slower, and we have her go into a bit more of a hunting dog [state]. Her nose goes down to the ground, and she walks as she sniffs the ground trying to find the tracks."

Daisy can lead your team to the monster's front door, but Maggie's the one who bolts the lock, preventing the monster from fleeing, and exposing it to your teammates' firepower. This is fairly challenging, since you've not only got to catch a monster in flight, but you've got to make sure you've set your team up for success. If the terrain is in the monster's favor, which can mean different things depending on which one you're hunting, your team will be trapped, because no one, be they hunter or monster, can escape the arena while it's up. In that unfortunate scenario, your best option is to disable the arena, but that unfortunately resets the cooldown and extends the fight in the monster's favor.

Your best bet? Capture your prey using the mobile arena in an enclosed area that has the appropriate cover for your team relative to the monster at hand, and lay a group of Maggie's harpoon mines where you anticipate the monster will run after the arena times out. If you're Griffin, you can use your harpoon gun to lasso the monster manually, which is potentially more useful than Maggie's solution. On the other hand, Daisy might outweigh the ultimate benefit of Griffin's harpoon gun; it comes down to what works best for you and your team.

Maggie and Daisy are different beasts from Griffin and present a significant threat to any monster-player that tries to give a team of rabid hunters the slip. It's possible to outsmart, and even divide, the duo, but should a monster focus on that? That's the great thing about Evolve's design. With multiple classes and variations within each category, there are a lot of different strategies to discover and explore. Out of any "one" hunter, Maggie and Daisy seem to be the best source for experimentation, unless, of course, there's another hunter-and-pet combo unveiled down the road.

From: www.gamespot.com

On the Hunt with Daisy, Evolve's Alien Hound

Added: 25.06.2014 18:00 | 3 views | 0 comments


There are many reasons to say that dogs are "man's best friend." A dog that's treated well by its owner and conditioned to be both caring and loyal can become the backbone of a symbiotic relationship that rivals even the best human-to-human friendships, where each partner is empathetic to the other's concerns, and truly grateful for the same in return. A strong connection between a dog and its human companion can propel either one to do extraordinary things, such as bravely hunt down a massive, nightmarish squid-wizard in the middle of a perilous wilderness.

Maggie, and her faithful companion, Daisy, share this task in Evolve, but it's Daisy, the doglike "trapjaw," that ultimately leads Maggie and the rest of the hunters into battle. Like a bloodhound on a fox's trail, Daisy can detect where a monster has been and lead your team toward its present location. She's not the only means of monster tracking in Evolve, but she's the best tool at your disposal when you aren't sure where to begin your hunt.

The real snoop dog.

He emphasizes that it's important to trust in Daisy's instincts, or, in other words, her AI.

"I would say one of the hardest things with Daisy, and perhaps this is more of an internal [thing], is actually trusting her. A lot of time, we'll jump in, and I think it comes from a history of her being broken while we play-test her, where she starts going to the left, but everyone sees the tracks going to the right, and everyone's like, 'Oh, she's broken. Let's go to the right,' but the whole time, the monster's right there to the left, and poor Daisy's like, 'I'm trying to tell you guys!'"

As Maggie, you have to put forth effort to keep on the right path, but it's fairly easy to manage in Gibson's opinion, all things considered."Basically, there's a 20 meter radius around Maggie, and when she gets to the end of that, if she wants you to follow her in a certain direction, she'll bark and howl until you come closer, and she'll lead you in the right direction." If you let the monster trail too far away, or it moves at a sneaking pace, Maggie's behavior will change slightly for the sake of balance within the game, but she still knows where to go. "If the monster starts sneaking and the footprints go away, she can still see them, but she moves a lot slower, and we have her go into a bit more of a hunting dog [state]. Her nose goes down to the ground, and she walks as she sniffs the ground trying to find the tracks."

Daisy can lead your team to the monster's front door, but Maggie's the one who bolts the lock, preventing the monster from fleeing, and exposing it to your teammates' firepower. This is fairly challenging, since you've not only got to catch a monster in flight, but you've got to make sure you've set your team up for success. If the terrain is in the monster's favor, which can mean different things depending on which one you're hunting, your team will be trapped, because no one, be they hunter or monster, can escape the arena while it's up. In that unfortunate scenario, your best option is to disable the arena, but that unfortunately resets the cooldown and extends the fight in the monster's favor.

Your best bet? Capture your prey using the mobile arena in an enclosed area that has the appropriate cover for your team relative to the monster at hand, and lay a group of Maggie's harpoon mines where you anticipate the monster will run after the arena times out. If you're Griffin, you can use your harpoon gun to lasso the monster manually, which is potentially more useful than Maggie's solution. On the other hand, Daisy might outweigh the ultimate benefit of Griffin's harpoon gun; it comes down to what works best for you and your team.

Maggie and Daisy are different beasts from Griffin and present a significant threat to any monster-player that tries to give a team of rabid hunters the slip. It's possible to outsmart, and even divide, the duo, but should a monster focus on that? That's the great thing about Evolve's design. With multiple classes and variations within each category, there are a lot of different strategies to discover and explore. Out of any "one" hunter, Maggie and Daisy seem to be the best source for experimentation, unless, of course, there's another hunter-and-pet combo unveiled down the road.

From: www.gamespot.com


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