Tuesday, 08 October 2024
News with tag Capture  RSS
MXGP - The Official Motocross Videogame - Dev Diary #1 Highlights Motion Capture Technology

Added: 14.02.2014 17:16 | 1 views | 0 comments


Milestone has released the first Development Diary and announced the addition of Motion Capture technology included into MXGP The Official Motocross Videogame.

From: n4g.com

MXGP Motion Capture Trailer

Added: 13.02.2014 21:19 | 0 views | 0 comments


MXGP demonstrates some motions worth capturing in this behind-the-scenes look at the making of the game.

Tags: Capture
From: www.gametrailers.com

MXGP, The Official Motocross Videogame Motion Capture Trailer (HD)

Added: 13.02.2014 11:49 | 4 views | 0 comments


The main aim of Dev Diary #1 is to highlight two of the biggest plus included into this MXGP Videogame Edition. The first one includes Motion Capture technology, that allows MXGP Players to experience pure simulation thanks to most realistic riders and bikes' behavior. The second main plus is the inclusion; for the first time ever there will be a Monster Girl in the game that will give a special touch and authenticity of the Motocross' atmosphere. http://www.monsterenergy.com/it/it/monstergirls/

From: www.gamershell.com

Titanfall Hardpoint Gameplay

Added: 12.02.2014 0:00 | 1 views | 0 comments


Capture three points on the map but beware; enemy pilots, Titans and grunts are all vying for control in this hectic Titanfall mode.

Tags: Capture
From: www.gametrailers.com

ZTGD | ExtremeCap U3 (Hardware) Review

Added: 11.02.2014 14:15 | 6 views | 0 comments


Ken McKown writes: There are an unhealthy amount of options when it comes to capture devices on the market. I know I have used several, and still never found one that met all of my needs in one slick package. Avermedia is the latest on that list of hopefuls, and after spending time with both the Game Capture HD II and Extremecap U3, I can say they both bring some awesome new features to the table, but also lack in a few areas.

From: n4g.com

Mahjong Magic Journey

Added: 10.02.2014 12:15 | 2 views | 0 comments


Capture a thief of magical creatures while improving your matching skills in this puzzle game

Tags: Magic, Capture
From: games.softpedia.com

Rekoil Review

Added: 04.02.2014 1:41 | 3 views | 0 comments


It is said that first impressions are everything, and Rekoil does a fine job of reinforcing that notion. I felt excited when I booted up the shooter for the first time; a game labeled as a spiritual successor to classic shooters of old was appealing to me. I jumped into a server, picked my loadout, and entered the map, where I was promptly killed at spawn. Well, not everyone is an expert right away, I thought. But after I was killed about five times by my new friend spawn camping from a corner, I felt my heart sink. Yes, first impressions can mean everything, and over the course of many hours following, I could only conclude that my early suspicion was correct: Rekoil is a broken game.

An online-only first-person shooter with the military trappings of games like Call of Duty and Counter-Strike, Rekoil takes things back to basics, eschewing many mechanics gamers have come to accept as standard. The game focuses on competitive gameplay without being concerned about experience points, ranks, guard dogs, or tactical air strikes. It offers six loadouts, including the familiar assault, recon, and sniper classes. Each loadout contains five to six weapons, as well as a sidearm, a melee weapon, and a choice of two grenade types, along with multiple weapon skins like arctic camo and glistening gold plating--all of which are available at the start.

Every weapon in the armory is available from the start.

Rekoil currently features several game modes, including the ever-popular Deathmatch and Team Deathmatch. Adding to that is Domination, where the two factions fight to capture and hold spots on a map. There is also Hold the Briefcase, in which teams gain points the longer they have the briefcase in their position, and Capture the Briefcase, which is Rekoil's own variant of Capture the Flag. The game also includes its own version of Halo 4's Flood mode, called Rekondite. In this mode, one player is chosen to be the rekondite, a transparent foe gifted with unnatural speed and a strong melee attack. Those killed are respawned as rekondites, and remaining players must survive against the increasing number of invisible enemies.

Rekoil proudly advertises eSport support, offering Twitch.tv tools and a full spectator mode. But while my test run with Twitch seemed acceptable, I cannot say the same about spectator mode. Some of the maps include invisible walls, which range from being a small nuisance, by preventing you from hopping over small rocks or ledges or from getting behind cover, to being problematic, such as tall barriers that bounce grenades back at you. The invisible walls in these maps prevented my floating camera from smoothly skimming the battlefield, forcing me to search for an opening as if I were trapped in an imperceptible maze. I don't believe eSports commentators will find the patience to cover a game that makes it so difficult to follow matches.

Beyond technical concerns, the most problematic issue Rekoil faces is the complete absence of a strong online community. When I first booted up the game on the day of its release, there were no more than 30 people playing it. The number fluctuated throughout the week, and more often than not, I played games only half full and sometimes with odd-numbered teams. Less than half that number showed up to play in the days that followed.

Rekoil suffers from game-breaking glitches that range from aggravating to completely bewildering.

Rekoil has taken a laundry list of what could go wrong with a game and promptly checked nearly every box. There are moments when everything seems to go right, and you are reminded why simple online multiplayer shooters ruled the world. But those moments are wedged between frustrating glitches, lag, and a plethora of other problems. Those dedicated enough can spend time in Rekoil's map creation tool, but with an online community numbering mere dozens and dwindling, it is uncertain there will be many players to share your map with. Rekoil sets its sights on resurrecting the simple online shooter, and promptly misses its target.

From: www.gamespot.com

Rekoil Review

Added: 04.02.2014 1:41 | 4 views | 0 comments


It is said that first impressions are everything, and Rekoil does a fine job of reinforcing that notion. I felt excited when I booted up the shooter for the first time; a game labeled as a spiritual successor to classic shooters of old was appealing to me. I jumped into a server, picked my loadout, and entered the map, where I was promptly killed at spawn. Well, not everyone is an expert right away, I thought. But after I was killed about five times by my new friend spawn camping from a corner, I felt my heart sink. Yes, first impressions can mean everything, and over the course of many hours following, I could only conclude that my early suspicion was correct: Rekoil is a broken game.

An online-only first-person shooter with the military trappings of games like Call of Duty and Counter-Strike, Rekoil takes things back to basics, eschewing many mechanics gamers have come to accept as standard. The game focuses on competitive gameplay without being concerned about experience points, ranks, guard dogs, or tactical air strikes. It offers six loadouts, including the familiar assault, recon, and sniper classes. Each loadout contains five to six weapons, as well as a sidearm, a melee weapon, and a choice of two grenade types, along with multiple weapon skins like arctic camo and glistening gold plating--all of which are available at the start.

Every weapon in the armory is available from the start.

Rekoil currently features several game modes, including the ever-popular Deathmatch and Team Deathmatch. Adding to that is Domination, where the two factions fight to capture and hold spots on a map. There is also Hold the Briefcase, in which teams gain points the longer they have the briefcase in their position, and Capture the Briefcase, which is Rekoil's own variant of Capture the Flag. The game also includes its own version of Halo 4's Flood mode, called Rekondite. In this mode, one player is chosen to be the rekondite, a transparent foe gifted with unnatural speed and a strong melee attack. Those killed are respawned as rekondites, and remaining players must survive against the increasing number of invisible enemies.

Rekoil proudly advertises eSport support, offering Twitch.tv tools and a full spectator mode. But while my test run with Twitch seemed acceptable, I cannot say the same about spectator mode. Some of the maps include invisible walls, which range from being a small nuisance, by preventing you from hopping over small rocks or ledges or from getting behind cover, to being problematic, such as tall barriers that bounce grenades back at you. The invisible walls in these maps prevented my floating camera from smoothly skimming the battlefield, forcing me to search for an opening as if I were trapped in an imperceptible maze. I don't believe eSports commentators will find the patience to cover a game that makes it so difficult to follow matches.

Beyond technical concerns, the most problematic issue Rekoil faces is the complete absence of a strong online community. When I first booted up the game on the day of its release, there were no more than 30 people playing it. The number fluctuated throughout the week, and more often than not, I played games only half full and sometimes with odd-numbered teams. Less than half that number showed up to play in the days that followed.

Rekoil suffers from game-breaking glitches that range from aggravating to completely bewildering.

Rekoil has taken a laundry list of what could go wrong with a game and promptly checked nearly every box. There are moments when everything seems to go right, and you are reminded why simple online multiplayer shooters ruled the world. But those moments are wedged between frustrating glitches, lag, and a plethora of other problems. Those dedicated enough can spend time in Rekoil's map creation tool, but with an online community numbering mere dozens and dwindling, it is uncertain there will be many players to share your map with. Rekoil sets its sights on resurrecting the simple online shooter, and promptly misses its target.

From: www.gamespot.com


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