Splinter Cell Blacklist - Threat Trailer
Added: 05.08.2013 20:24 | 12 views | 0 comments
Meet the Engineers, a faceless and powerful enemy whose goal is to take down the United States.
From:
feeds.ign.com
| Splinter Cell Blacklist: Anna Grim Trailer
Added: 05.08.2013 19:19 | 5 views | 0 comments
Splinter Cell Blacklist: Anna Grim Trailer
From:
n4g.com
| Jade Raymond: multiplayer is too "intimidating" right now, needs broader appeal
Added: 05.08.2013 15:19 | 10 views | 0 comments
Splinter Cell boss sees "a lot of potential in terms of AI and performance" next gen.
From:
n4g.com
| Jade Raymond: multiplayer is too "intimidating" right now, needs broader appeal
Added: 05.08.2013 9:43 | 5 views | 0 comments
Splinter Cell boss sees "a lot of potential in terms of AI and performance" next gen.
Ubisoft Toronto boss and Assassin's Creed creator Jade Raymond thinks Xbox One could be used to create more narrative-led, populous multiplayer experiences, but cautions that the transition to next gen leap can't be purely technical - enjoyment needs to become less dependent on skill if developers and publishers are to get more people on-board.
From:
www.oxm.co.uk
| Splinter Cell Blacklist Chicago Mission overview video
Added: 05.08.2013 4:27 | 3 views | 0 comments
A video which showcases the highlights of the Chicago mission in the soon to be released Splinter Cell Blacklist.
From:
n4g.com
| The Return of the Stealth Genre
Added: 05.08.2013 0:24 | 2 views | 0 comments
OnlySP: I was always a great fan of the stealth genre. One of my first ever stealth games was Splinter Cell Pandora Tomorrow. I played it relentlessly. I loved the grown-up story and cool sneaking elements from shooting out lights to create your own darkness and using acrobatic split jumps between two walls as well as the lack of emphasis on killing which I was surprised to see in a game.
From:
n4g.com
| The Return of the Stealth Genre
Added: 04.08.2013 21:19 | 1 views | 0 comments
OnlySP: I was always a great fan of the stealth genre. One of my first ever stealth games was Splinter Cell Pandora Tomorrow. I played it relentlessly. I loved the grown-up story and cool sneaking elements from shooting out lights to create your own darkness and using acrobatic split jumps between two walls as well as the lack of emphasis on killing which I was surprised to see in a game.
From:
n4g.com
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